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  1. #1
    Player
    Kaceto's Avatar
    Join Date
    Jul 2024
    Posts
    3
    Character
    Kaceto Eisner
    World
    Louisoix
    Main Class
    Viper Lv 100
    im not a big fan. from the way its just pressing 111 222 111 222 over and over again now makes it feel so much worse than the alternating buttons. the dps diff between the debuff and the potency increace does not match up so it deals less dmg now.

    probably the biggest gripe i have with the job rn is the fact that the thing that made it special is now gone. it really had a uniqe feeling that i didnt get from any other dps whilst scratching the itch that tanks couldnt help with.
    i really looked forward doing EXs, savages and maybe even ultimates with this job but this patch really just killed that feeling for me. such a shame, one of the REALLY few good things that came out of Dawntrail and now its gone.
    (6)

  2. #2
    Player
    Zakon's Avatar
    Join Date
    Feb 2018
    Posts
    86
    Character
    Zelahra Virasch
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I'm a bit surprised people are actually upset about the loss of this thing. Maintaining it was the most annoying part of playing the job.

    Noxious Gnash seemed totally at odds with the design of Viper, which is mechanically simple, but the challenge is the high APM required to play it. You frequently have to double weave OGCDs and failure to do so results in a substantial loss of DPS as you either *lose* one of the OGCDs or drift your GCD, both of which are really bad. Not hard to do on a target dummy but challenging to do while avoiding mechanics. Especially since Viper is a selfish DPS, so any loss of DPS is a big deal as you don't bring anything else to a party.

    It was just this stupid debuff you had to make sure was applied before you did anything major, like spending Rattling Coil charges or going into a Reawaken combo.

    Quote Originally Posted by Kaceto View Post
    im not a big fan. from the way its just pressing 111 222 111 222 over and over again now makes it feel so much worse than the alternating buttons. the dps diff between the debuff and the potency increace does not match up so it deals less dmg now.

    probably the biggest gripe i have with the job rn is the fact that the thing that made it special is now gone. it really had a uniqe feeling that i didnt get from any other dps whilst scratching the itch that tanks couldnt help with.
    i really looked forward doing EXs, savages and maybe even ultimates with this job but this patch really just killed that feeling for me. such a shame, one of the REALLY few good things that came out of Dawntrail and now its gone.
    Maybe look at Reaper? They don't have the extremely high APM requirement, but if monitoring and maintaining a debuff on your targets is what you desire, they have Death's Design. It's also not nearly as clunky to maintain as Noxious Gnash was.
    (2)

  3. #3
    Player
    Erwann's Avatar
    Join Date
    Jul 2024
    Posts
    5
    Character
    Aureala Feathersong
    World
    Coeurl
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Zakon View Post
    the challenge is the high APM required to play it. You frequently have to double weave OGCDs and failure to do so results in a substantial loss of DPS as you either *lose* one of the OGCDs or drift your GCD, both of which are really bad. Not hard to do on a target dummy but challenging to do while avoiding mechanics. Especially since Viper is a selfish DPS, so any loss of DPS is a big deal as you don't bring anything else to a party.

    It was just this stupid debuff you had to make sure was applied before you did anything major, like spending Rattling Coil charges or going into a Reawaken combo.
    This right here is the reason for the complain.
    Allowing the class to require at least a bit of brainpower in decision making.
    (8)

  4. #4
    Player
    Zakon's Avatar
    Join Date
    Feb 2018
    Posts
    86
    Character
    Zelahra Virasch
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Erwann View Post
    This right here is the reason for the complain.
    Allowing the class to require at least a bit of brainpower in decision making.
    Listen, if you're a gamer who is able to play Viper optimally without ever drifting your GCD or losing boss uptime while also perfectly dodging all mechanics in savage boss encounters, and you think it needs to be even MORE challenging by adding complexity to its rotation that requires pre-planning, I really am sorry that they did this to you.

    But I suspect most people who are complaining about this aren't actually able to do that.

    Viper is very much like Black Mage. The challenge isn't in the rotation, it's pretty easy to do on a targeting dummy. The challenge is doing the rotation with as little loss of uptime as possible, with the understanding that you don't bring anything except damage, so you have nothing to fall back on to contribute to the group if you play sub-optimally.
    (4)

  5. #5
    Player
    Rhael's Avatar
    Join Date
    Jul 2015
    Posts
    67
    Character
    Rhael Nelhah
    World
    Hyperion
    Main Class
    Viper Lv 100
    Quote Originally Posted by Zakon View Post
    But I suspect most people who are complaining about this aren't actually able to do that.
    They always have the option of learning how to do that. The game shouldn't be changed because people don't want to engage with it.
    (7)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

    Given the opportunity, developers will polish the fun out of a game.

  6. #6
    Player
    Malacante's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Mariel Malaguld
    World
    Leviathan
    Main Class
    Dancer Lv 100
    Posting for the first time to say I really dislike the viper changes and it kills my desire to play the job. Managing the debuff was just one of those little bit of brain engagements that was interesting to me, especially when you're trying to dump resources into burst. I especially don't like how it makes it makes viper's two combostarters identical - if they are going to do the same, thing, why are there even two separate buttons? Hoping this will be reverted but as I understand they don't tend to do that, so I guess I'll just find another melee to play.
    (14)

  7. #7
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    678
    Character
    Kenrir Amnis
    World
    Cuchulainn
    Main Class
    Gunbreaker Lv 100
    Hmm, maybe… hopefully… a lot of people drop viper. Will make PFs easier to get into moving forward, possibly.
    (1)

  8. #8
    Player
    Nathavin's Avatar
    Join Date
    Jul 2024
    Posts
    18
    Character
    Nathavin Resande
    World
    Seraph
    Main Class
    Viper Lv 100
    Quote Originally Posted by Leonus View Post
    Hmm, maybe… hopefully… a lot of people drop viper. Will make PFs easier to get into moving forward, possibly.
    It's even more braindead now, so maybe the opposite effect. Hopefully they revert these changes.
    (2)

  9. #9
    Player
    OliverQ's Avatar
    Join Date
    Aug 2023
    Posts
    209
    Character
    Olyvar Queen
    World
    Faerie
    Main Class
    Paladin Lv 100
    Feels even more braindead than it did before. Quite literally press the shiny buttons, then Reawaken when every one uses their 2 minute buffs. It's the Summoner of melee now - absolutely zero complexity whatsoever.
    (6)

  10. #10
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    913
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    All this hype up for Viper at Fanfest-- just to nuke the job skills and job identity in lore. But the devs have a long standing history of pissing all of their lore too (considering sch), so lol.

    Meteion: "And when one asked: What was the point? There were no devs left to answer."
    (8)

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