Where do you get that from?
He quite literally says they were adjusting until right on release, and had already discussed removing the need to mentally track a debuff before. Then they got that exact feedback they had feared the job with the debuff might get, so they removed it:
Do we want the devs to listen to their playerbase now, or not?!With regards to the changes for Viper, we had adjusted right until the last minute and we did have in mind the possibility that some players might provide feedback that it was too busy to play. We did release the job in that state, and then we found a lot of players say it was very busy to play to the extent that they were not able to see mechanics.



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