TP was there from the start. We originally had three resources: SP (Stamina Points), MP (Magic Points), and TP (Technique Points).
We spent SP on 2-3 choices of basic attack which generated TP (alike to job gauge now) to then spend on abilities (all of which had animation times back then).
SP (quickly) and MP (slowly) refilled over time. TP drained over time while out of combat.
- They then replaced SP with auto-attacks, leaving only TP (again, originally like job gauges) and significantly reducing APM.
Because somehow doing your "auto-attacks" manually was abhorrent, since we'd rather spend time standing idle than not have such a lauded MMO staple as auto-attacks.- Then, with ARR, they turned TP into MP-but-for-physical-jobs.
- Then they added back TP-as-it-originally-worked, via job gauges.
- Then they removed TP-as-physical-job-MP again.



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