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  1. #8891
    Player

    Join Date
    May 2023
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    343
    Quote Originally Posted by IDontPetLalas View Post
    I've had the invitation to go back to at least one classic version of a game, in my instance I've always declined. First of all, the community isn't the same, and that makes a dramatic difference. Secondly, as a veteran of the game, as opposed to someone going through the content for the first time, you know all the shortcuts and the content, so you can't replicate the learning experience- so that's really no way near the same experience. Third- in each case when the classic version was brought back - it was "improved" - either the graphics, or job skills , or even some content was modified - all of which again doesn't replicate the original experience.

    So, in at least one case, I was happy to keep my memories, unfortunately many people ended up being disappointed and leaving after a relatively shorting period of time after one classic version was released.
    Oh yeah this is definitely all very true. I wouldn't deny any of it.
    I think this is necessary info to tell people who ask for this kind of thing.
    It helps set healthy expectations if it does happen.

    RuneScape, back in the day, was mysterious.
    Now it's figured out and highly optimized in the form of OSRS.

    Two different games, for sure.
    (0)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  2. #8892
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,850
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    sorry to derail the nostalgia train, but please try and stay on the thread topic.

    as much as people like their rose coloured glasses.. I dont want an earlier version of the game, I want a current version of the game with proper healers.
    (19)
    #FFXIVHEALERSTRIKE

  3. #8893
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    sorry to derail the nostalgia train, but please try and stay on the thread topic.

    as much as people like their rose coloured glasses.. I dont want an earlier version of the game, I want a current version of the game with proper healers.
    Well look at what happened with WoW. They released a classic version after saying for so long that we don't actually want it. It exponentially increases the sub count, and now there are more people with a reference point for what's wrong with the current game.
    And did they listen to the feedback? I don't know, I gave up on WoW before I gave them the chance.
    (5)

  4. #8894
    Player
    SeriousPan's Avatar
    Join Date
    May 2019
    Posts
    209
    Character
    Lugubrious Pan
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    People diverting topic for a little bits not gonna hurt, I think the points been made after 8900 responses. Besides, it can be beneficial to see where you came from compared to where you are now even if it's just via conversation. GartredZW pointed this out with Classic WoW and how it frames the problems of Retail for some of its playerbase.
    (3)

  5. #8895
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,063
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Honestly, I do believe that if players who joined after ShB had the opportunity to try the HW/SB kits, most of them would probably realise it's not as bad as they thought.

    I see so many people bash the old systems like TP and Cleric Stance or even tank stances without ever experiencing them. But I'd wager that the majority of the playerbase simply doesn't care how easy or hard a job plays and will play it regardless because they like the aesthetics/design.
    (10)

  6. #8896
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,501
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aravell View Post
    Honestly, I do believe that if players who joined after ShB had the opportunity to try the HW/SB kits, most of them would probably realise it's not as bad as they thought.

    I see so many people bash the old systems like TP and Cleric Stance or even tank stances without ever experiencing them. But I'd wager that the majority of the playerbase simply doesn't care how easy or hard a job plays and will play it regardless because they like the aesthetics/design.
    I'd love to try it if I had the chance. The older card systems and time dilation, all of the dots, stance dancing, actual pet management, mage BRD, gauss barrel MCH. The whole Award Winning Heavensward Expansion
    (4)

  7. #8897
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,850
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GartredZW View Post
    Well look at what happened with WoW. They released a classic version after saying for so long that we don't actually want it. It exponentially increases the sub count, and now there are more people with a reference point for what's wrong with the current game.
    And did they listen to the feedback? I don't know, I gave up on WoW before I gave them the chance.
    not sure, I never played on one of them. I had no interested in losing many appreciated QoL that released after the classic server game states. yes, it did increase sub counts because at that point, WoW was where SE is heading with 14. the expansions were trash, their direction was trash... and as we found out recently.. so was the company.

    I would rather see FFXIV, the game play for all as well as development saved BEFORE it gets to the state where people leave and never.. ever... look back
    (3)
    #FFXIVHEALERSTRIKE

  8. #8898
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    The TP system had its weaknesses too back then. All the physical DPS had an ability or two to regen TP, but it was only enough to maintain single target. AoE was quite thirsty on TP and you would eventually run out mid pull if your DPS partner still insisted on using single target. Sprint also emptied the TP bar too >.>
    (1)

  9. #8899
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Aravell View Post
    Honestly, I do believe that if players who joined after ShB had the opportunity to try the HW/SB kits, most of them would probably realise it's not as bad as they thought.

    I see so many people bash the old systems like TP and Cleric Stance or even tank stances without ever experiencing them. But I'd wager that the majority of the playerbase simply doesn't care how easy or hard a job plays and will play it regardless because they like the aesthetics/design.
    I agree. Honestly, I felt more like a healer back then than I do now, in spite of White Mages having more healing abilities/spells in Dawn Trail.

    Not sure if I agree with you about the majority of the playerbase not caring about how hard or easy a job is to play. It's definitely part of the reason.

    Personally, I'd like to see players rewarded for playing a complex job well more than someone playing a simpler job. So, a White Mage would perform adequately; but, a well played Scholar would do better than a White Mage's best.

    Quote Originally Posted by Kes13a View Post
    not sure, I never played on one of them. I had no interested in losing many appreciated QoL that released after the classic server game states. yes, it did increase sub counts because at that point, WoW was where SE is heading with 14. the expansions were trash, their direction was trash... and as we found out recently.. so was the company.

    I would rather see FFXIV, the game play for all as well as development saved BEFORE it gets to the state where people leave and never.. ever... look back
    ^^^^^^^^^^^^^
    A thousand times this. I played WoW for 8 years. In the end, I couldn't bring myself to even to log on even when someone offered to buy me a year subscription to WoW Classic. The attitude and actions of Blizzard drove such a wedge between the company and its subscribers that I refuse to ever go back.

    While the situation isn't quite so bad in FFXIV yet, Square Enix is in danger of falling into the same pitfalls and patterns which killed Everquest and almost killed WoW. I really don't want to see that happen.
    (1)
    Last edited by Kacho_Nacho; 08-31-2024 at 03:43 AM. Reason: grammar. I wroted reall gud

  10. #8900
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,019
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aravell View Post
    I see so many people bash the old systems like TP and Cleric Stance or even tank stances without ever experiencing them. But I'd wager that the majority of the playerbase simply doesn't care how easy or hard a job plays and will play it regardless because they like the aesthetics/design.
    I can't think of any time I've heard complaints about those systems from those who've used them. Usually, instead, it's blind optimism. I have heard dozens of well-justified complaints by those who did use/optimize around them, though...

    And I think what often gets lost in the discussion is how badly matters are conflated, i.e., the singular good part of a past system element vs. its holistic merit.

    Take TP for instance. We may associate it with things like Paladin wanting to alternate between Total Eclipse spam and self-healing in large pulls in Stormblood as not to run out of TP or MP, with Warrior having an opportunity cost for its self-heal (if and only if it was somehow the sole physical damage-dealer in its group), with casters having additional mobility through an effectively-no-cost Sprint to make up for not having the likes of Spineshatter, Shukuchi, or Shoulder Tackle, or physical jobs having a sharp limit to how much AoE they could put out and therefore what was nearly a doom timer double-physical-DPS dungeon pulls, etc., but those are more coincidence than part-and-parcel of TP, the main effect of which was simply to give physical damage dealers a less-leveraged, less-choiceful, less-relevant, and more-constrictive MP analog. Each benefit could be better achieved separate from putting physical jobs on a very limited, Attack Speed-punishing battery life.

    Now, we could look at what was successful among iterations of MP, such as Ruin III on HW Summoner and how it created a much more substantial opportunity cost for SMN raises, reducing how much they'd have to pre-pay for their utility and therefore its burden on output in situations that did not need that raise. Perhaps something similar could have been done with TP, whereby one would have both net-negative and net-positive phases, the timings and lengths of which would depend on fight length. But that, too, would cost button-slots to then each be applicable to certain situations that could otherwise be spent on rotational depth usable in a far greater breadth of situations. SSS for mitigating the losses of melee-downtime? Spent instead on your high-TP-cost nuke that you use before first Invigorate and not again until the last expected minute of the fight. Etc., etc. Such "additions" from those lost systems or their reimaginings need to be seen in/through net value, not in isolation.

    Or, take Enmity manipulation as it was implemented.

    Start with the tanks. Up to 6 tank skills (7 if including ranged enmity attacks, 8 if considering that the "dps stance" could otherwise have been the default / a passive), 1 of which was used on CD in a circle-shirk, another used before the other's longer CD, and 4-6 more used only for the fight's opener and never again. It was bloated, to say the least. Again, we could revitalize this, but consider: to what end? What did we want to achieve by using discrete combos and oGCD CDs (over, say, fewer, more dynamic skills)? Or, if the point was just discrete actions in any form, why use discrete actions over, say, the timing of generic, more bankable oGCDs, the positioning from which to throw them out, etc.?

    Or, far worse, consider its place on non-tanks. A CD to hit on CD. And if a single player lacks this CD or fails to hit it, all other players' hitting their CDs is wasted since the tank needs to waste their would-be rDPS to keep Enmity off the outlier.

    :: Granted, we should probably also consider "Enmity" itself as implemented still to this day. Did we really want a single-metric nondecaying threat table over, say, impermanent targeting weights? Certainly, having some way to manipulate targeting is good, but Enmity as implemented so far has not only replaced opportunities for far greater net depth (via kiting, CC, directly blocking) but has done shockingly little to leverage itself. (Not that XIV's threat system is unique in that regard. Just worth pointing out for fairness to earlier attempts.)

    Etc., etc.
    (2)
    Last edited by Shurrikhan; 08-31-2024 at 04:54 AM.

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