Quote Originally Posted by Tunda View Post
I agree, enmity now is way better.. but still the things that you have to manage as a tank is less than other roles..
More importantly, all combat skill of a tank player is in dealing damage. Even picking up enemies just comes down to positioning yourself so that your AoE hits all enemies, at which point aggro is automated. This is the exactly same thing a DPS does to maximize their damage output.

Sadly, there is very little active tanking gameplay right now. It could be improved, and even with how bad TBN is nowadays, Dark Knight at least shows the faintest promise of this gameplay.

But to further improve it, we'd need a bit more willingness to rip existing mechanics apart:

* Extra emnity from tank stance reduced massively.
* Many damage skills lose all or virtually all their damage output.
* Other damage skills increased in damage to compensate.
* The skills with reduced damage now deal massive amounts of emnity.

In other words, you'd have to balance yourself how often you use your emnity generators vs your damage skills. Could even bake this into the job mechanics and make it a unique setup for each job, to further differentiate tanks and heterogenize them! Compare how in WoW's first expansion, Paladin's did a lot of their emnity via Consecration's continuous tick-damage, which was far superior for AoE pickups but inflexible due to its CD+duration, it could not be moved within 10s of being used, but on single targets was roughly the same as other tanks. So for raid bosses it didn't make a big enough difference to matter, but still had strong flavor.

It'd be weird of course, as it would require a massive retooling of all current tank skills, but like my previous post, I don't see how to heterogenize tanks well without doing such massive reworks. :<