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  1. #1
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Supersnow845 View Post
    And if a tankbuster fell during the 30 seconds of downtime?
    During late ARR, that's how WAR played. You'd use Inner Beast from the gauge, it did damage AND gave a 30% or 40% mitigation for 5-6 seconds or so. In other words, you had to actually plan out when to use abilities. And IB was on a GCD, not oGCD like every other mitigation WAR (and other tanks) have.

    The lack of identity is only one thing that is an issue. But I think the bigger issue is the ease of playing a job like tank. Tank stance gives you so much hate that 2-2-3 Fell Cleaves at the beginning of a trial/raid/etc is enough to hold hate for the entire battle if you just turn it off. We have so many mitigation tools, it is easy to just use more than you really need. Healers used to have Cleric Stance. They had to actually think about when they could focus on damage and when they had to focus on heals, since it was a 10s cooldown to switch. DPS jobs had a button they had to hit occasionally to shed hate.

    Many MMOs have tank mechanics that require a tank to think about how to use their abilities to keep hate and mitigate damage. Or communicate and collaborate with the party to do so. We are just 8 players playing 8 separate jobs at the same time in the same area when we do a raid/trial/etc.
    (2)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,527
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by dspguy View Post
    During late ARR, that's how WAR played. You'd use Inner Beast from the gauge, it did damage AND gave a 30% or 40% mitigation for 5-6 seconds or so. In other words, you had to actually plan out when to use abilities. And IB was on a GCD, not oGCD like every other mitigation WAR (and other tanks) have.

    The lack of identity is only one thing that is an issue. But I think the bigger issue is the ease of playing a job like tank. Tank stance gives you so much hate that 2-2-3 Fell Cleaves at the beginning of a trial/raid/etc is enough to hold hate for the entire battle if you just turn it off. We have so many mitigation tools, it is easy to just use more than you really need. Healers used to have Cleric Stance. They had to actually think about when they could focus on damage and when they had to focus on heals, since it was a 10s cooldown to switch. DPS jobs had a button they had to hit occasionally to shed hate.

    Many MMOs have tank mechanics that require a tank to think about how to use their abilities to keep hate and mitigate damage. Or communicate and collaborate with the party to do so. We are just 8 players playing 8 separate jobs at the same time in the same area when we do a raid/trial/etc.
    Again like the other person can you please read what they suggested I know how ARR WAR worked

    They suggested hard up and downtime phases you can’t move around where only the uptime phase has mitigation, that is nothing like what you are describing
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Vinter's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Fenn Rau
    World
    Balmung
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Supersnow845 View Post
    Again like the other person can you please read what they suggested I know how ARR WAR worked

    They suggested hard up and downtime phases you can’t move around where only the uptime phase has mitigation, that is nothing like what you are describing
    No that's not what I suggested.
    (0)

  4. #4
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Vinter View Post
    Quote Originally Posted by Supersnow845 View Post
    Quote Originally Posted by dspguy View Post
    During late ARR, that's how WAR played. You'd use Inner Beast from the gauge, it did damage AND gave a 30% or 40% mitigation for 5-6 seconds or so. In other words, you had to actually plan out when to use abilities. And IB was on a GCD, not oGCD like every other mitigation WAR (and other tanks) have.
    Again like the other person can you please read what they suggested I know how ARR WAR worked

    They suggested hard up and downtime phases you can’t move around where only the uptime phase has mitigation, that is nothing like what you are describing
    No that's not what I suggested.
    Can I just laugh?
    (0)