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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,105
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    Inner Release and Fell is really where things went wrong, what was once something of a reward for warriors has now been dissected thoroughly and bastardized in so many incredibly similar ways that it's no suprise this happened.
    It's debatable whether or not Inner Release was the start of "press button, spam same ability X times" or if it was Paladin's Requiescat, considering IR required a lot more setup for the 6 Fell Cleaves pre-4.2.
    I absolutely agree though that they have taken the, once novel, design idea way too far, especially because it requires so little effort nowadays that the "reward" lost all it's meaning.
    (0)

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,387
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    It's debatable whether or not Inner Release was the start of "press button, spam same ability X times" or if it was Paladin's Requiescat, considering IR required a lot more setup for the 6 Fell Cleaves pre-4.2.
    I absolutely agree though that they have taken the, once novel, design idea way too far, especially because it requires so little effort nowadays that the "reward" lost all it's meaning.
    And I mean, I'm all in favor of autocombos instead of individual skills in the sadly very frequent case that there is no divergence in ability-path anyways (see for example Warriors just have 1-2-3 and 1-2-4 for their fillers, so there really just ought to be one button that goes 1-2-3 and another button that is available only after 2 and before pressing 3).

    But in this case, since they're just autocombos with a CD, yeah... it's meh.

    I wish there was... something.

    Say for Paladins, a lot of their CD-based stuff I'd give longer CDs and every time you support somebody (heal them, actually reduce damage they take via Interception/Cover/Wings, such stuff) some cooldowns reduce based on how much damage you prevented/healed. For Warriors, every time you crit and every time your HP drops below 25% or so? Or just take damage. Whatever, basically make CDs unreliable. That'd at least do something with the concept, and on a bigger scale (say a 10 minute raid fight) the CD could still come out to be 60s, 45s, 120s, on average.
    (0)