Quote Originally Posted by Tunda View Post
I agree, enmity now is way better.. but still the things that you have to manage as a tank is less than other roles..
Enmity is very one dimensional so I can see why its original form is not missed. I think its flaw was in execution though. When enmity generation boils down to dealing damage and pressing a "fix it" button every so often (like Lucid for MP) it can become forgettable or tiresome. Enmity built around blocking damage might be more interesting. It also provides a more believable reason for enemies to care about tanks compared to the current system where tank damage is just special and catches enemy attention more for some reason. Skills like Low Blow shouldn't have been disabled in higher content, though they also should be less one dimensional like enmity itself. Disabling an enemy for 5 seconds is too strong for general use. Stun could instead make AoE's smaller and castbars slower. The enemy being stunned would be losing massive amounts of potential damage and that's why they'd focus on the tanks. The tanks themselves would also have something to do other than keep up their simple rotations.

I would have loved to see enmity go down that route instead of being trivialized.