Inner Release and Fell is really where things went wrong, what was once something of a reward for warriors has now been dissected thoroughly and bastardized in so many incredibly similar ways that it's no suprise this happened.

The ONLY difference between tank and healer dps rotations is that tanks have their respective glare and dots spread across multiple skills but all of them with the exception of maybe gunbreaker went to the warrior school of how dps as a tank and it really makes them rather droll once you notice it. Warrior imo is the Summoner of Tanks, it's by far the least interesting to play and has basically no skill expression, it's vapid and the easiest tank to play in and out, drk and pld aren't much different than that. GNB is the only one that feels different enough yet alot of what makes GNB different is clunky as hell interactions like continuation. Im not a tank player, and i do enjoy the way tanks play but i'd be remised if i didn't point out that tanks are designed virtually identical to healers. They just hide it better.