Quote Originally Posted by Kacho_Nacho View Post
I agree with Connor that adding damage rotations to healers are a bad idea. Let tanks and damage dealers keep them because that's part of what keeps them interesting to play.
I dunno, I would rather say let us have 4 unique ways of dealing damage. Let one have a moderate rotation, let one juggle cleric stance, let one have the single filler and dot, let one juggle dots.

People cite healers wanting different things as a problem with our cause, but I don't really see that as an issue. The point of different jobs is to cater to different playstyles, and the developers could make that happen.