I'm glad someone is willing to engage with one of my suggestions, what say you to taking that a step further by throwing around more interrupts and esuna effects for good measure?Leave sustain how it is, increase damage done/frequency by trash and bosses in dungeons. WAR will require healing between Bloodwhettings, and healers will have a reason to cast more than 3 oGCDs per trash pack/1 oGCD every time a boss does a raidwide.
There's already a few trash packs in DT that do a bit more damage, like the horses after the first boss of Strayborough. They can autoattack and do a named attack at the same time for a big chunk of damage, add more of that.
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