Quote Originally Posted by Shurrikhan View Post
Jobs operate relative to their alternatives and their relative balance can absolutely have an impact on the game. An overpowered job necessarily impacts others (making content more difficult than intended if the OP job is tuned around and other jobs are taken instead or easier than usual if that job is stacked). An underpowered job that content is nonetheless tuned around necessarily impacts others (denying them a need to make full use of their kits / optimize appropriately).

"If you're not presently maxed in job Z, you are not allowed to voice concern for how job Z may impact jobs A-Y" is not a good look, even if we remove the hierarchical vibes there.
No, if you don't play the roles at max level you can't actually understand the difference between the classes at max level in order to lend an equally-representative voice to the discussion which seeks to impact design change. And as of the time I'm writing this, you do not have the tanks at max level.

I can't begin to describe my disinterest in your 'vibes'.