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  1. #10
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Even on Aether (arguably the one of the most populated DC) there are only 2+ games going at once. Any MMR system would likely make games impossible to find for anything other than the most bottom tier ratings. Since everyone else would be waiting hours for a match I could see that leading to people creating alts just to play Frontlines, intentionally throwing matches so they can get faster ques, etc.

    I also think folks are grossly overestimating the amount of pre-made teams there are each game. Unless we are referring to pre-made = any player queing in with friends, I've always thought of pre-made being an organized team of players queing in with the explicit intention to win. If we are referring to the latter, I find it hard to believe there are more than 2 of these in any one game at least on my Data Center of Aether. And I can tell you from over 5k games of experience that pre-made is nothing without a commander, having a commander that your alliance trusts is the main force multiplier. If you are losing games because the other team had a commander and yours didn't... well that isn't a pre-made problem. You can put all 2+ pre-mades I mentioned earlier all on the same alliance doing their own thing and they will most likely still lose to the team with the strong commander who que'd up solo.

    Each team is supposed to have at least one person stepping up to the plate to command the alliance, this is the way Frontline was intended to be played. Take a look at Frontlines in JP data centers, they have a main commander of the alliance, and 2 sub commanders who shepherd and make sure their 8-man group is following the instructions of the leader, making sure they using the right burst/support/limit break at the right time, etc. Everyone queing up is queing up to actually play and try to win and each player is held accountable in their groups.

    This contrasts to the way Aether Frontline is currently, where nobody wants to lead, nobody wants any responsibility, we don't hold anyone accountable, there is most likely no commander, 60+ players have no idea what any of their abilities do and are just here for the exp, tomestones, trophy crystals, series pass xp, and wolf marks. There are probably a plethora of socio-cultural differences between Asia and the West that contribute to this difference.

    Bottom line is this: if you want to win, you need to change and/or improve the way you are playing. Through your own actions, set an example that others want to aspire to. Look for the resources, ask questions, try your hand at commanding and don't give up because it was too hard the first 4-5 times you tried it. Stick with it and people will follow you, I guarantee it. Myself and a few others I have seen in this thread came from a time back when even Aether had commanders on all 3 teams and true 8-man pre-mades, those games got really intense and even new players were in awe at how awesome those games could be sometimes. I have seen Olivia command some games and she's been doing a great job. But just know she isn't/wasn't the only one. Before her there was Ash, Naes, Krystin, Beast God, etc. etc. and many many others who decided to step up and start winning. Olivia commanding in this worst iteration of FL should be inspiring to anyone wanting to get into frontline tbh. She's literally put an entire guide out for everyone to learn from, and nearly everything in it is pretty spot on.
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    Last edited by Sinstrel; 08-08-2024 at 02:14 AM. Reason: too long