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  1. #881
    Player
    Bobby66's Avatar
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    Paper Wait
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    Mateus
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    Warrior Lv 70
    Wait i am confused say they add an MMR system with such a small population of players wouldn’t that just put people of a certain mmr on the same team. Or are you looking to make an MMR system that mixes teams but does FFXIV even have the population to do that on a large scale? Maybe if it was 8v8v8 but premade would still wreck in smaller formats maybe even more so. Look at any other game with a smaller pop that has PvP and see how premade wreck. Look at tor. Maybe if they add a bot system it could work idk.
    (0)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  2. #882
    Player
    Mawlzy's Avatar
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    Jessa Marko
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    Adamantoise
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    Machinist Lv 100
    Quote Originally Posted by Bobby66 View Post
    Wait i am confused say they add an MMR system with such a small population of players wouldn’t that just put people of a certain mmr on the same team. Or are you looking to make an MMR system that mixes teams but does FFXIV even have the population to do that on a large scale? Maybe if it was 8v8v8 but premade would still wreck in smaller formats maybe even more so. Look at any other game with a smaller pop that has PvP and see how premade wreck. Look at tor. Maybe if they add a bot system it could work idk.
    I'm looking for any system that separates PvP sprouts and AFKers into a bottom tier and the tryhards into a top tier. This reflects the fact that the complaints in this thread are mostly generated by a dislike from serious players having to endure players who invest zero effort, along with the fact that there's a solid, committed middle of solo players who dislike the oppressive, one-dimensional playstyle of premades.

    Honestly I suspect this will backfire on me personally because I might creep into the top third and get landed on the same team as the premades I so dislike. That said, with a team of competent players, the negative impacts of premades are vastly reduced.

    Just banning party queueing is a simpler solution, but despite the way I am painted, I am actually trying to accommodate all playstyles.

    Contrast this to the steady stream of premade members coming in here telling us "this is fine." Ironic given the thread's title and number of pages. Premades may enjoy eating cold porridge. Okay. Just don't force it on the rest of us.
    (3)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  3. #883
    Player
    Bobby66's Avatar
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    Paper Wait
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    Mateus
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    Warrior Lv 70
    Quote Originally Posted by Mawlzy View Post
    I'm looking for any system that separates PvP sprouts and AFKers into a bottom tier and the tryhards into a top tier. This reflects the fact that the complaints in this thread are mostly generated by a dislike from serious players having to endure players who invest zero effort, along with the fact that there's a solid, committed middle of solo players who dislike the oppressive, one-dimensional playstyle of premades.

    Honestly I suspect this will backfire on me personally because I might creep into the top third and get landed on the same team as the premades I so dislike. That said, with a team of competent players, the negative impacts of premades are vastly reduced.

    Just banning party queueing is a simpler solution, but despite the way I am painted, I am actually trying to accommodate all playstyles.

    Contrast this to the steady stream of premade members coming in here telling us "this is fine." Ironic given the thread's title and number of pages. Premades may enjoy eating cold porridge. Okay. Just don't force it on the rest of us.
    Question is does the "top tier" have enough players to sustain competitive matches, or is your goal to just put all the people with low MMR on the same team so they get steamrolled? More or less making a high MMR pseudo premade on the other team? I just don't see what problem you solve with an MMR system. It seems like it would create more problems imo.

    Unless you think new players should have a harder time in PvP and earn their way to better teammates.

    As for you point about with a team of competent players the negative impacts of premades are vastly reduced. This is true, but does FFXIV pvp even have enough competent players to evenly split at the very least among two teams? or will the system split them or try to split evenly among all three while also spreading out the low MMR players among the three teams? This is what confuses me, correct me if I am mistaking but as stated wouldn't your system just unfairly treat new players by putting them on the low mmr team verse the higher mmr teams?
    (0)
    Last edited by Bobby66; 08-07-2024 at 12:11 PM.
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  4. #884
    Player
    Mawlzy's Avatar
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    Jessa Marko
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    Adamantoise
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    Machinist Lv 100
    Quote Originally Posted by Bobby66 View Post
    Question is does the "top tier" have enough players to sustain competitive matches, or is your goal to just put all the people with low MMR on the same team so they get steamrolled? More or less making a high MMR pseudo premade on the other team? I just don't see what problem you solve with an MMR system. It seems like it would create more problems imo.

    Unless you think new players should have a harder time in PvP and earn their way to better teammates.

    As for you point about with a team of competent players the negative impacts of premades are vastly reduced. This is true, but does FFXIV pvp even have enough competent players to evenly split at the very least among two teams? or will the system split them or try to split evenly among all three while also spreading out the low MMR players among the three teams? This is what confuses me, correct me if I am mistaking but as stated wouldn't your system just unfairly treat new players by putting them on the low mmr team verse the higher mmr teams?
    The idea is that new players and low win-rate players would be in the same tier. They would play against other new players and low win-rate players. This would mean sprouts would start off not running into curbstomping premades and would have a chance to enjoy the mode and improve, rather than the current situation where they get smashed into oblivion.

    Similarly, high win-rate players would be placed in teams that face off against other high win-rate players. Since those who play in premades have outrageous win-rates, this would filter them all into the top tier where they would play each other. This is precisely what Olivia et al claim to want. High-quality matches a la JP. If true, they should support this proposal.

    This strikes me as a fairly standard method used by PvP in other games to ensure players are pitted against others of comparable skill. League springs to mind. I wouldn't regard it as a ladder that needs to be climbed, although it's fine if some choose to do so. Just a method of creating more balanced and competitive matches.

    I have no doubt members of the Discord Mafia will find some way of abusing the system. That's what they do. But the general principle is that FL currently includes players of massively different skill levels, either because they are new, don't give a rat's-synonym-for-a-donkey, or at the other end of the scale will go to any lengths to maximize wins. I can't think of another game in which the "fun, casual, entry-level" PvP mode expects sprouts to contend with meta-stacks comprised of players with nosebleed win-rates and 10k+ matches of experience.

    The current system dooms the majority of players to endure porridge that is either too hot or too cold. I want it changed.
    (3)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  5. #885
    Player
    Bobby66's Avatar
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    Paper Wait
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    Mateus
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    Warrior Lv 70
    Quote Originally Posted by Mawlzy View Post
    The idea is that new players and low win-rate players would be in the same tier. They would play against other new players and low win-rate players. This would mean sprouts would start off not running into curbstomping premades and would have a chance to enjoy the mode and improve, rather than the current situation where they get smashed into oblivion.

    Similarly, high win-rate players would be placed in teams that face off against other high win-rate players. Since those who play in premades have outrageous win-rates, this would filter them all into the top tier where they would play each other. This is precisely what Olivia et al claim to want. High-quality matches a la JP. If true, they should support this proposal.

    This strikes me as a fairly standard method used by PvP in other games to ensure players are pitted against others of comparable skill. League springs to mind. I wouldn't regard it as a ladder that needs to be climbed, although it's fine if some choose to do so. Just a method of creating more balanced and competitive matches.

    I have no doubt members of the Discord Mafia will find some way of abusing the system. That's what they do. But the general principle is that FL currently includes players of massively different skill levels, either because they are new, don't give a rat's-synonym-for-a-donkey, or at the other end of the scale will go to any lengths to maximize wins. I can't think of another game in which the "fun, casual, entry-level" PvP mode expects sprouts to contend with meta-stacks comprised of players with nosebleed win-rates and 10k+ matches of experience.

    The current system dooms the majority of players to endure porridge that is either too hot or too cold. I want it changed.
    Maybe things are different are your DC, but I play on dynamis with friends at times we really only have one match going at a time. Unless what you are suggesting with your change they also make PvP cross DC. Then maybe then it could work, but without that change I do not see this working, maybe on a more populated DC it may work.
    (0)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  6. #886
    Player
    Mawlzy's Avatar
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    Jessa Marko
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    Adamantoise
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    Machinist Lv 100
    Quote Originally Posted by Bobby66 View Post
    Maybe things are different are your DC, but I play on dynamis with friends at times we really only have one match going at a time. Unless what you are suggesting with your change they also make PvP cross DC. Then maybe then it could work, but without that change I do not see this working, maybe on a more populated DC it may work.
    Yeah Dynamis is kinda the poster child for why cross-DC queues need to happen.
    (0)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  7. 08-07-2024 02:39 PM

  8. #887
    Player
    Mawlzy's Avatar
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    Jessa Marko
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    Quote Originally Posted by Aidorouge View Post
    No offense to you personally, but I'd rather have less people from Aether/Primal/Crystal coming over for PVP, not more, because it does not in fact improve the quality of matches whatsoever, and I'd rather go back to DC hopping away from Maduin so I can at least *dilute* what I'm exposed to instead of having a triple concentration of it.
    Fair point.
    (0)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  9. #888
    Player
    Sinstrel's Avatar
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    Sinstrel Muran'khana
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    Gilgamesh
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    Dragoon Lv 100
    Even on Aether (arguably the one of the most populated DC) there are only 2+ games going at once. Any MMR system would likely make games impossible to find for anything other than the most bottom tier ratings. Since everyone else would be waiting hours for a match I could see that leading to people creating alts just to play Frontlines, intentionally throwing matches so they can get faster ques, etc.

    I also think folks are grossly overestimating the amount of pre-made teams there are each game. Unless we are referring to pre-made = any player queing in with friends, I've always thought of pre-made being an organized team of players queing in with the explicit intention to win. If we are referring to the latter, I find it hard to believe there are more than 2 of these in any one game at least on my Data Center of Aether. And I can tell you from over 5k games of experience that pre-made is nothing without a commander, having a commander that your alliance trusts is the main force multiplier. If you are losing games because the other team had a commander and yours didn't... well that isn't a pre-made problem. You can put all 2+ pre-mades I mentioned earlier all on the same alliance doing their own thing and they will most likely still lose to the team with the strong commander who que'd up solo.

    Each team is supposed to have at least one person stepping up to the plate to command the alliance, this is the way Frontline was intended to be played. Take a look at Frontlines in JP data centers, they have a main commander of the alliance, and 2 sub commanders who shepherd and make sure their 8-man group is following the instructions of the leader, making sure they using the right burst/support/limit break at the right time, etc. Everyone queing up is queing up to actually play and try to win and each player is held accountable in their groups.

    This contrasts to the way Aether Frontline is currently, where nobody wants to lead, nobody wants any responsibility, we don't hold anyone accountable, there is most likely no commander, 60+ players have no idea what any of their abilities do and are just here for the exp, tomestones, trophy crystals, series pass xp, and wolf marks. There are probably a plethora of socio-cultural differences between Asia and the West that contribute to this difference.

    Bottom line is this: if you want to win, you need to change and/or improve the way you are playing. Through your own actions, set an example that others want to aspire to. Look for the resources, ask questions, try your hand at commanding and don't give up because it was too hard the first 4-5 times you tried it. Stick with it and people will follow you, I guarantee it. Myself and a few others I have seen in this thread came from a time back when even Aether had commanders on all 3 teams and true 8-man pre-mades, those games got really intense and even new players were in awe at how awesome those games could be sometimes. I have seen Olivia command some games and she's been doing a great job. But just know she isn't/wasn't the only one. Before her there was Ash, Naes, Krystin, Beast God, etc. etc. and many many others who decided to step up and start winning. Olivia commanding in this worst iteration of FL should be inspiring to anyone wanting to get into frontline tbh. She's literally put an entire guide out for everyone to learn from, and nearly everything in it is pretty spot on.
    (4)
    Last edited by Sinstrel; 08-08-2024 at 02:14 AM. Reason: too long

  10. #889
    Player
    Mawlzy's Avatar
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    Jessa Marko
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    Adamantoise
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    Quote Originally Posted by Sinstrel View Post
    Each team is supposed to have at least one person stepping up to the plate to command the alliance, this is the way Frontline was intended to be played.
    Really. Source?
    (2)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  11. #890
    Player
    OliviaLugria's Avatar
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    Olivia Lugria
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    Sargatanas
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    Black Mage Lv 100
    Quote Originally Posted by Sinstrel View Post
    I have seen Olivia command some games and she's been doing a great job. But just know she isn't/wasn't the only one. Before her there was Ash, Naes, Krystin, Beast God, etc. etc. and many many others who decided to step up and start winning. Olivia commanding in this worst iteration of FL should be inspiring to anyone wanting to get into frontline tbh. She's literally put an entire guide out for everyone to learn from, and nearly everything in it is pretty spot on.
    Liking Olivia? In this tread? Think you're in the wrong place sadly.
    (1)

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