Quote Originally Posted by Bobby66 View Post
Question is does the "top tier" have enough players to sustain competitive matches, or is your goal to just put all the people with low MMR on the same team so they get steamrolled? More or less making a high MMR pseudo premade on the other team? I just don't see what problem you solve with an MMR system. It seems like it would create more problems imo.

Unless you think new players should have a harder time in PvP and earn their way to better teammates.

As for you point about with a team of competent players the negative impacts of premades are vastly reduced. This is true, but does FFXIV pvp even have enough competent players to evenly split at the very least among two teams? or will the system split them or try to split evenly among all three while also spreading out the low MMR players among the three teams? This is what confuses me, correct me if I am mistaking but as stated wouldn't your system just unfairly treat new players by putting them on the low mmr team verse the higher mmr teams?
The idea is that new players and low win-rate players would be in the same tier. They would play against other new players and low win-rate players. This would mean sprouts would start off not running into curbstomping premades and would have a chance to enjoy the mode and improve, rather than the current situation where they get smashed into oblivion.

Similarly, high win-rate players would be placed in teams that face off against other high win-rate players. Since those who play in premades have outrageous win-rates, this would filter them all into the top tier where they would play each other. This is precisely what Olivia et al claim to want. High-quality matches a la JP. If true, they should support this proposal.

This strikes me as a fairly standard method used by PvP in other games to ensure players are pitted against others of comparable skill. League springs to mind. I wouldn't regard it as a ladder that needs to be climbed, although it's fine if some choose to do so. Just a method of creating more balanced and competitive matches.

I have no doubt members of the Discord Mafia will find some way of abusing the system. That's what they do. But the general principle is that FL currently includes players of massively different skill levels, either because they are new, don't give a rat's-synonym-for-a-donkey, or at the other end of the scale will go to any lengths to maximize wins. I can't think of another game in which the "fun, casual, entry-level" PvP mode expects sprouts to contend with meta-stacks comprised of players with nosebleed win-rates and 10k+ matches of experience.

The current system dooms the majority of players to endure porridge that is either too hot or too cold. I want it changed.