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  1. 08-24-2024 05:37 PM

  2. #2
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aidorouge View Post


    Right... sure they're not...

    In fact, this was quite the opposite, where you had people being "oh great, I got the winning team again" and LITERALLY doing /sit for part of the match because we had the win on lock down with no hope of counterplay by *either* of the other teams, even when they pinched us (hence my 1 death).

    I would not be shocked to find out most of the other two teams also started AFKing at some point, and they'd be justified, because premades *encourage* lethargic gameplay, always have and always will, winning or losing.
    Are you implying that a pre-made of just 4 players managed to steam roll 48 people across the entirety of the map simultaneously? Or that the winning team had a leader and organization while the other teams were lethargic/just queuing in for their daily experience + poetics + aesthetics + heliometry + wolf marks + trophy crystals + battle pass xp
    (7)

  3. #3
    Player Gunz_Zbestest's Avatar
    Join Date
    Mar 2016
    Posts
    250
    Character
    Gunz Mcbeetz
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Stasya View Post
    Very smart person typing "get good lmao" while forgetting rng based spawns and there is another team running around in a match too you know. "Durr i always win blablabla"

    Like legit think before you try to defend playing in a match against unfair advantage.
    I don't always win and I never said I was good. You have a 33% chance on average. Maybe winning less than 50% makes people feel like their winning less than half the players. I don't know why they have a defeatist attitude, but it doesn't help to complain about the players who play well.
    Any version of pvp with 24v24v24 is going to be pure chaos. I remember secure, running to the top to hit that helidrone and getting hit by sleep and 6 blm lb aoes, lol so cursed.
    (0)

  4. #4
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    677
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    I just did a Frontline match and I didn't see any DRK/AST/etc comps, and knew we were gonna lose. Guess what? We lost.

    This kind of balance would be hilarious if it weren't so annoying.
    (3)

  5. #5
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Wilford111 View Post
    I just did a Frontline match and I didn't see any DRK/AST/etc comps, and knew we were gonna lose. Guess what? We lost.

    This kind of balance would be hilarious if it weren't so annoying.
    Obviously. I would like all the jobs to be balanced... at the same time:

    "The meta hasn't changed in 2 years"
    "Drk,ast,drg are so strong"
    "Salted Earth to op, no counterplay"

    It's easier than ever to perform well in pvp, but people refuse to put in any effort. Many are still under some strange notion that bard is good. Maybe a bit ironic, but the devs are putting in as much effort into pvp as the casual na player is.

    Why should they put more effort into balance when it won't change how the players react in the mode?

    I would really like them to, but it probably just seems like a waste of time.
    (4)

  6. #6
    Player
    Gaiinahat's Avatar
    Join Date
    Mar 2015
    Posts
    115
    Character
    Kage Kuchikira
    World
    Marilith
    Main Class
    Marauder Lv 70
    Woot 1,000th post!
    (0)

  7. #7
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Gaiinahat View Post
    Woot 1,000th post!
    O_o

    Seriously though, considering the player base, frontline is a broken mess that incentivizes griefing. It's no longer a place for those who actually likes the mode. And there isn't really any way to fix it. Too broken. Tbh, I'd rather see it deleted at this point. Kinda curious on 7.1 though, but no high hopes.
    (2)

  8. #8
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Guesswhat View Post
    .
    It always helps to complain on these forums. Today I got in teams that actually played, mostly, like 3/4. Probably an exception to the rule though.
    (1)

  9. #9
    Player
    Gaiinahat's Avatar
    Join Date
    Mar 2015
    Posts
    115
    Character
    Kage Kuchikira
    World
    Marilith
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Guesswhat View Post
    O_o

    Seriously though, considering the player base, frontline is a broken mess that incentivizes griefing.
    It's no longer a place for those who actually likes the mode. And there isn't really any way to fix it. Too broken.
    Tbh, I'd rather see it deleted at this point. Kinda curious on 7.1 though, but no high hopes.
    Agree Agree Agree Agree.

    The system has way too many flaws and loopholes that are too easy to exploit. PvP is not about how many exploits can we abuse to obliterate the other teams as fast as possible, rack up as many points as we can, and flaunt how "got gud" we are. That's just BS.

    PvP should be about skill, and can my skill vs your skill take you out before you take me out. There are people on the other side of them characters. They are not NPCs to picked off like in a game of Duck Hunt. That is what pisses me off the most: the dehumanization of our fellow players. The spirit of PvP has long gone out the window with these Abusers of Exploits.

    That is what's driving new people with an interest in PvP away. That's exactly why I walked away.
    (4)
    Last edited by Gaiinahat; 08-20-2024 at 07:40 AM.

  10. #10
    Player AllenThyl's Avatar
    Join Date
    Aug 2024
    Posts
    300
    Character
    Allen Thyl
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gaiinahat View Post
    Agree Agree Agree Agree.

    The system has way too many flaws and loopholes that are too easy to exploit. PvP is not about how many exploits can we abuse to obliterate the other teams as fast as possible, rack up as many points as we can, and flaunt how "got gud" we are. That's just BS.

    PvP should be about skill, and can my skill vs your skill take you out before you take me out. There are people on the other side of them characters. They are not NPCs to picked off like in a game of Duck Hunt. That is what pisses me off the most: the dehumanization of our fellow players. The spirit of PvP has long gone out the window with these Abusers of Exploits.

    That is what's driving new people with an interest in PvP away. That's exactly why I walked away.
    It's no wonder you struggle with Frontline, when you don't understand the gamemode at all. Frontline isn't a skirimish simulator or just a means to provide some set piece to shoot some gpose (seen it a few time), it's a point based wargame, where the winning team is decided by whoever reaches a certain point amount first, or who has the highest points after a certain amount of time. The only thing that matters for a win, is generating more points for your team than the enemies do in the same amount of time. It's not about some honorable combat, or how much "fun" you had pressing your buttons, or which class you want to level or any of the other inane delusions people have when joining the mode and deciding what "really matters".

    The only skill expression that matters is points. If you feed, that's a net negative on the team's score. Afk? That maybe neutral on your own team, but the other team without the afk has an advantage, so still a net negative. Constantly doing nothing but licking ice and then get absolutely destroyed in any engagement? Net negative skill expression. Just running away instead of helping your team retreat orderly? Net negative. Less than 200k damage in a 12 minute game? Net negative. 7+ Deaths? Net negative. Constantly staying back as a ranged class and doing nothing but hitting the invulnerable tank instead of properly engaging the enemy flank or back ranks? You guessed it, net negative.

    Objectives, kills, positioning and reinforcing only matters in terms of points. That's why a handful of premades make such a big difference. Because there are too many people doing nothing but being a net negative on their own team. All the regular trashtalkers of this thread can come in here and bloviate about how so many premades aren't rEaLlY tHaT gOoD until the cows come home, but they have high winrate, because they are doing the things that are necessary to win the game itself. While too great a portion of this community spends more time making excuses for being a drag on their own team then actually engaging with the content they queue for.

    You want to actually be better at Frontline? Start to learn what you need to do to be a net point positive for your team. Listen to your commanders, or learn how to be a good one yourself. Learn how to play more classes and be able to switch to whatever is needed with your team composition. Help your team engage, and help it retreat as well. Make a stand against all the afkers, feeders, and "it's just a game, bro" leeches by either kicking them out, calling them out, or at least shut up when they get chewed out by others, and don't make excuses or defending them. The griefers see you enablers as nothing but suckers anyway.
    (12)

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