Quote Originally Posted by TojiSuzuhara View Post
problem in this particular instance is they pulled before we could talk about WHY we died. i'm patient, and i want people to learn. and i also want people to have that authentic "first fight" experience and the tanks wasting 30 minutes of our time denied these players the chance to do that and i truly think we wouldve killed it again in another pull or two if they were at least given the chance.
Weren't you on the ground, talk about it then.

Quote Originally Posted by Magikazam View Post
Yes it is, ngl I play since ARR and during all my playtime I had 3 times only where it was worth for the tank to not reset. It a normal difficulty fight and people wont wipe for the next hours like if they were progging savage.
Only reason this problem exist is cause Tank are completly overtuned for the content, it not like you are good or that it require skill to survive when the game don't punish you for running around with 7 stacks.
Healers are also overkitted for normals. I agree its a balance problem but they seem to like this direction for the game.