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  1. #8021
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kes13a View Post
    the real issue is that SE and CBU3 are the ones that allowed someone to reach 100 without knowing how to play their job.
    Considering they remove devs from (healer) job testing for being literally ‘too good at healing’, is it really so surprising they’re catering to the very bottom 1% of players lol.

    I mean it’s sort of like a reverse elitism lol
    (14)

  2. #8022
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,306
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Connor View Post
    Considering they remove devs from (healer) job testing for being literally ‘too good at healing’, is it really so surprising they’re catering to the very bottom 1% of players lol.

    I mean it’s sort of like a reverse elitism lol
    I wonder what passes as "too good" for them... Probably beating Hall of the Novice.
    (8)

  3. #8023
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    539
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    I wonder what passes as "too good" for them... Probably beating Hall of the Novice.
    Maybe they noticed Freecure is a scam and started using cure 2 instead. Perhaps, worse, they decided to use they free GCDs to cast Stone...

    Edit: In the unlikely case someone on or related to the dev team does read this, I apologise for the tone and implication but I was tired and fed up when I typed it and it does feel that way sometimes.
    (3)
    Last edited by Alice_Rivers; 08-04-2024 at 11:26 AM.

  4. #8024
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    over 800 pages and SE still won't talk about this.

    Edit: OMG my 123th post!
    (6)

  5. #8025
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by BunnyQueen View Post
    over 800 pages and SE still won't talk about this.

    Edit: OMG my 123th post!
    this should be taken as proof they don listen or dont care and at this point i dont know whats worse
    (7)

  6. #8026
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    539
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    I'd go along with that - 'Healers are working as intended'.
    (5)

  7. #8027
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Shurrikhan View Post
    If you mean this in any way similar to what we had before, then you'll have "solved" the lack of things to do for about the first 10 GCDs only and have cost us each 4 buttons to do so...

    And if not, you're going to need an actual description.

    Enmity "management" wasn't removed merely over "muh numbers". It was removed because it's a permanent and inflexible table that therefore has little to no optimization available to it beyond not overEnting, much like GCD healing.
    There is only two reasons why something is done in XIV as far as the battle content is concerned. It's either make it easier for casuals because they're the silent majority or make it easier for parsers since they're the loud minority. We can see that in everything from roles getting more and more heals, to removal if positionals to bigger boss sizes and samey roles. But I'm getting off topic.

    I've been playing since before ARR. I remember a time where you'd DPS too much and got aggro or a tank was a bit too greedy and lost it. That it might be easy to salvage isn't the issue but the fact it cannot happen under the current system. Most encounters are too static and nothing out of the ordinary ever happens. It's just boring. Personally, I miss actually having to keep aggro in mind (like looking at the differently coloured shapes next to the enemy list) or someone getting a slap to the face from the mob so I get to actually pay attention as a healer.

    Either way, it would make for a vastly more interesting gameplay experience than switching your tank stance on and now all we do is press AoE#1 + AoE#2.

    But I doubt it'll ever happen because "muh numbers".
    (6)

  8. #8028
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kes13a View Post
    the real issue is that SE and CBU3 are the ones that allowed someone to reach 100 without knowing how to play their job.
    I completely agree!
    (0)

  9. #8029
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    this spell is a dream come true for all healers
    (2)

  10. #8030
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Payadopa View Post
    Either way, it would make for a vastly more interesting gameplay experience than switching your tank stance on and now all we do is press AoE#1 + AoE#2.
    Vastly? Very unlikely. If you mean "Enmity management" in a form similar to what we had before, then perhaps faintly. But so would any other addition. And most additions wouldn't be nearly so expensive.

    As far as gameplay goes, I honestly struggle to think of anything less efficiently designed than this game's attempts at "Enmity management". It cost a lot to do shockingly little, adding far more to knowledge debt (in correcting overestimations of its optimal degree of interaction) than to actual gameplay.

    But I doubt it'll ever happen because "muh numbers".
    Unless any possible means of optimization would likewise be detested for "muh numbers", that is not the reason, mate.

    It was at most a reason to remove (dependence on) Quelling Strikes, Diversion, the enmity drop on Lucid Dream / Tactician / Refresh, as it otherwise meant that all other of a party's players could have their rDPS-increasing ability (by granting the tank more damage opportunity) could be wasted by a single neglectful or griefing member, not to remove something that could push player A's numbers further over player B's numbers through their or their party members' individual good play.

    The reason "Enmity management" was removed was simply that it was terribly implemented, and, per usual, rather than attempting instead to do something well, the devs just axed it outright.

    ______________

    Tl;dr: Asking for Enmity management back in anything like its previous implementation is like asking for WHM to rotate between Stone I, Stone II, Stone III, and Stone IV rotationally, each with its own button, for the exact same filler potency per gcd that it has now, and for a Lucid Dreaming II to which half of the first's MP generation has been siphoned. Would it add to gameplay? Technically yes. But only barely. And at a badly disproportionate cost.

    :: To be clear, this does not mean that Enmity management cannot theoretically be done interestingly and even at zero button cost, but, again, that's why I asked whether you were referring to something wholly new.
    (2)
    Last edited by Shurrikhan; 08-04-2024 at 08:38 AM.

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