Eh, works for me either way. Keeping up DoTs, buffs and debuffs is one of the lamest parts of any kit for me (I say this as a casual obviously), but at least Viper's was weaved nicely into his regular 1-2-3 combos unlike Reaper's nasty, clunky Shadow of Death. I understand that there's ton of '' skill expression '' involved with managing debuffs and DoTs even in a simple kit, but I don't need it for Viper (or any class for that matter).

I am though a bit weirded out by the lack of poison-theming now for a job that calls itself the Viper and even makes a reference to snake fangs in it's job icon. All snakes aren't venomous, but vipers are. So what gives? Where is the damn poison?