This right here is the reason for the complain.the challenge is the high APM required to play it. You frequently have to double weave OGCDs and failure to do so results in a substantial loss of DPS as you either *lose* one of the OGCDs or drift your GCD, both of which are really bad. Not hard to do on a target dummy but challenging to do while avoiding mechanics. Especially since Viper is a selfish DPS, so any loss of DPS is a big deal as you don't bring anything else to a party.
It was just this stupid debuff you had to make sure was applied before you did anything major, like spending Rattling Coil charges or going into a Reawaken combo.
Allowing the class to require at least a bit of brainpower in decision making.
Listen, if you're a gamer who is able to play Viper optimally without ever drifting your GCD or losing boss uptime while also perfectly dodging all mechanics in savage boss encounters, and you think it needs to be even MORE challenging by adding complexity to its rotation that requires pre-planning, I really am sorry that they did this to you.
But I suspect most people who are complaining about this aren't actually able to do that.
Viper is very much like Black Mage. The challenge isn't in the rotation, it's pretty easy to do on a targeting dummy. The challenge is doing the rotation with as little loss of uptime as possible, with the understanding that you don't bring anything except damage, so you have nothing to fall back on to contribute to the group if you play sub-optimally.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
Given the opportunity, developers will polish the fun out of a game.
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