


This has no affect on Viper viability, it's solely about game feel. That damage (de)buff was baked into your potency and got unbaked in.So what Im basically reading is that there's 0 reason to bring viper to basically any fight over more pictomancers. Now that the job doesnt have a debuff+ on enemies, it's essentially useless.
*picks up rock*
Who I gotta throw this at now? Which developer? Which player(s)?



They couldve easily put the debuff on both skills that start your opener. you'd have 100% uptime at that point. instead, they removed it entirely. so there's 0 reason to bring dps other than x4 pictomancer (even with the most novice players playing the job). 0 reason.



I am not a fan of the noxious changes. It's a single change that completely torpedoes how good it felt to play. I would be happy if they reverted viper to 7.01.
It would be absolutely insane to delete any other job's core mechanic, I cannot fathom how they thought it a good idea here.
Slither does feel a bit snappier, which I appreciate though.
edit: the edited skill names vicewinder etc aren't as cool to me either.
Last edited by fulminating; 07-31-2024 at 06:28 AM.
This change was so unnecessary and extremely tone-deaf. They really should revert it and refrain from laying a single finger on the job. I'm not sure how much it needs to be said before the message is understood, leave the job alone.
Right, isn't that frustrating? It's not like we said explicitly "don't touch the positionals," I believe most of us were saying "Leave the job the same." I know I was, at least. They need to implement some sort of patch-preview system so feedback can be given before they ruin something. . .



The fact that they decided to do this during the first week of savage is a slap in the face. Imagine getting up at 3am and looking forward to savage, only to find out you get nerfed (with a minor potency buff) and have to now scramble to find another dps to play (when there's already a picto in the static). That mightve hurt a lot of viper mains going into it. Shouldve just waited 2-3 weeks after savage to see the progress of the jobs and what needed better adjustments or nerfs. They shouldve just copypasta'd noxious gnash to both steel fang and reaving fangs. this way you can keep your debuff up while not really worrying about it (and still use the skills in the same function they had before).

The change to ngash was totally unnecessary. We did not need a melee class easier than rpr. If you really want to be melee and fall asleep at the wheel just hover in melee range on smn, sheesh.


These changes were completely unnecessary and unwanted. I was excited for the Savage patch but waking up to this has killed my mood and made me anxious about ever getting comfortable on a job.
I really hope they undo this, and then learn to just leave it alone.
Bring back 6.0 Dragoon.
The changes doesn't affect me as it... Doesn't change really the way it is meant to be played. Neither did the change affect the fun of it since, again, it doesn't change the way it plays. Would be weird if my fun was ruined because a little indicator was removed over the health bar of the boss i didn't even needed to really check before.
And, to be honest, i don't understand, at all, the whole "noxious was the core of Viper". Viper was (and still is) a job that wanted (and still want) to altern between two things with its self buff anyway. And that is the core : alterning between your skill.
Well, now that i've said that, i realise the changes actually reinforced that identity. So i guess it affect me, finally. In a good way.
I feel people are focusing too much on the noxious change when the extention of your buffs (haste, damage up, and positionals) are also awful changes. VPR went from a job that at first sight seemed to be a "click the shiny button" job to one that was actually all about priorities, you had to make sure you didn't cap both of your gauges while also making sure you didn't drop your debuff or your buffs, it wasn't much but it was something AND fun. but with these changes they truly turned VPR into that shiny button job I tought it was at first. before you had to make sure you had at least 30 seconds of naxious before the 2 min, before you couldn't mindlessly triple reawaken as you would lose something. There's 21 jobs in this game, if people don't like one or find it too hard then there are 20 more they might like. To me the 7.01 changes made VPR perfect, it felt great while needing some modicum of tought, but now it has become a shell of what it used to be.
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