I'm a bit surprised people are actually upset about the loss of this thing. Maintaining it was the most annoying part of playing the job.

Noxious Gnash seemed totally at odds with the design of Viper, which is mechanically simple, but the challenge is the high APM required to play it. You frequently have to double weave OGCDs and failure to do so results in a substantial loss of DPS as you either *lose* one of the OGCDs or drift your GCD, both of which are really bad. Not hard to do on a target dummy but challenging to do while avoiding mechanics. Especially since Viper is a selfish DPS, so any loss of DPS is a big deal as you don't bring anything else to a party.

It was just this stupid debuff you had to make sure was applied before you did anything major, like spending Rattling Coil charges or going into a Reawaken combo.

Quote Originally Posted by Kaceto View Post
im not a big fan. from the way its just pressing 111 222 111 222 over and over again now makes it feel so much worse than the alternating buttons. the dps diff between the debuff and the potency increace does not match up so it deals less dmg now.

probably the biggest gripe i have with the job rn is the fact that the thing that made it special is now gone. it really had a uniqe feeling that i didnt get from any other dps whilst scratching the itch that tanks couldnt help with.
i really looked forward doing EXs, savages and maybe even ultimates with this job but this patch really just killed that feeling for me. such a shame, one of the REALLY few good things that came out of Dawntrail and now its gone.
Maybe look at Reaper? They don't have the extremely high APM requirement, but if monitoring and maintaining a debuff on your targets is what you desire, they have Death's Design. It's also not nearly as clunky to maintain as Noxious Gnash was.