But in their wording, the thing that was confusing people was tied to the Vipersight gauge -- the alternating buttons and the switching combos, and things never being consistent. In the past, you were MOSTLY Steel Fang-ing and only OCCASIONALLY Dread Fang-ing, but now people will have to alternate more. People who weren't good at keeping track of it (which isn't even that hard, I mean, c'mon, I've had the combos memorized for weeks) are going to have to look at what they self admit is a clunky gauge even more often.
If "managing the different combo routes" was the problem, they have added MORE management to combo routes in exchange for debuff management. But aren't they stacking more onto what THEY said was the problem? It makes. zero. sense.



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