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  1. #1
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,300
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    7.05 Patch Notes...

    White Mage

    Dia Potency has been increased from 70 to 75.
    Damage over time potency has been increased from 70 to 75.


    Astrologian

    Play I / Play II / Play III Shared recast time has been removed.



    Thanks SE, that does nothing to convince that healers aren't just borderline abandoned content.
    (19)

  2. #2
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    7.05 Patch Notes...

    White Mage

    Dia Potency has been increased from 70 to 75.
    Damage over time potency has been increased from 70 to 75.
    Oh it gets better. Take a look at the changes overview on the Job Guide page.
    White Mage

    The potency of several actions has been increased to keep in line with other healer jobs.
    (11)

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by EusisLandale View Post
    Oh it gets better. Take a look at the changes overview on the Job Guide page.
    And Samurai gets its 'Tsubame Gaeshi' change explained twice. And MNK's listed potency changes are wrong (probably the wrong action is listed, those potencies look like Tornado Kick/Phantom Rush).

    At least AST cards will feel less crap to use, from a 'weaving' standpoint. Can't really say the same for the actual effects though personally
    (3)

  4. #4
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,300
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    And Samurai gets its 'Tsubame Gaeshi' change explained twice. And MNK's listed potency changes are wrong (probably the wrong action is listed, those potencies look like Tornado Kick/Phantom Rush).

    At least AST cards will feel less crap to use, from a 'weaving' standpoint. Can't really say the same for the actual effects though personally
    Yea it's supposed to be Phantom Rush for MNK that's going from 1400 to 1500... But I wouldn't mind if it was True Strike that got 1500 potency. It's not like they actually care about balance and as proof of that I offer Healers.
    (6)

  5. #5
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by EusisLandale View Post
    Oh it gets better. Take a look at the changes overview on the Job Guide page.
    German text for that also mentions several so it's not a case of 'english team done goofed again'.
    (0)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao