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  1. #1
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dawiichan View Post
    On paper it sounds nice, but then think about it effectively. Lets think about the room with the ants and basilisks in CC. Warrior runs in, auto attacks 2-3 times as they get all the initial hate on ants. Returns, casts Collusion on BLM, then either combo to steel Cyclone or just pop it off with 2k TP. Not only that, they can use antagonize and/or sentinel. Sentinel for PLD doesn't work on heals or flash. Not only that, your steel cyclone also does a good chunk of the monsters HP.

    Yea, PLD instead does Flash, then the hate gets stolen by a BLM, he can cover and hope that another BLM doesn't take hate, and killing the ants takes longer. Yea, not seeing it. Trash mob groups should be killed under 30 seconds. You could also heal, but why do you think the BLMs get the hate and not the healers that heal even more?
    Agreed... Very much so....

    the heart of the argument is this:

    Your DD's can only deal as much damage as the tank has hate. Yes DD's have enmity reduction abilities.. but the premise still stands, the more hate the tank has, the more damage the DD's can do....

    Say PLD and WAR can hold hate equally....
    So 2 parties fighting the exact same NM (Separately, obviously)...
    Party A uses a PLD, party B uses WAR tank...

    Both tanks have 10,000 units of enmity (using Kaeko's baseline 1 hp damage = 1 enmity scale)

    PLD's 10,000 enmity is made up mostly of heals and abilities....
    Say off the top of your head that, of the 10,000 enmity, 2800 of it is from damage....

    WAR enmity comes from damage
    So say... of the 10,000 enmity on a WAR... 7000 of it is damage
    At this point, the MOB has over 4000 less HP...

    That will ALWAYS be preferable UNLESS you get into a situation of survivability, where a PLD can survive a fight that a WAR cannot...
    As we all know... the opposite happens... WAR's have more survivability than PLDs
    (3)

  2. #2
    Player

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    Mar 2011
    Location
    Ul'dah
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    761
    Quote Originally Posted by KumaAkuma View Post
    I don't understand why people keep saying this. Pld gets the aoe taunt & has the heals & gets the ability to save other people. That all sounds like a crowd controler to me.

    Pld is supposed to be the main tank why? Because of FFXI? But the tank there was Ninja... or Pld/Nin, which is still Nin.
    The FFXIV community seems to can't function unless there is only one Tank in game and the rest as some off tank. That of course shafts people that actually enjoy the tanking role.

    WAR: Tank
    PLD: Tank

    Neither is supposed to be a "main" Tank. They each have their own style of Tanking but neither is supposed to be the "main".
    (7)
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  3. #3
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Akumu View Post
    The FFXIV community seems to can't function unless there is only one Tank in game and the rest as some off tank. That of course shafts people that actually enjoy the tanking role.

    WAR: Tank
    PLD: Tank

    Neither is supposed to be a "main" Tank. They each have their own style of Tanking but neither is supposed to be the "main".
    This ^^ playing as a tank and healer you can tell the differences and where one shines in its certain areas both are main tanks one is damage based one is defensive based
    (2)

  4. #4
    Player
    Zezlar's Avatar
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    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I imagine there will be a WAR def nerf eventually.
    (2)

  5. #5
    Player

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    Mar 2011
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    PLD buff.

    WAR does a good job as its style of Tanking. PLD falls short at its style. I would prefer the option of having 2 tanks and not continue on with just one, by nerfing WAR and buffing PLD.
    (0)
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  6. #6
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    What it really boils down to:

    Parry>Block
    We all know it...

    Antagonize>Sentinel (for hate)
    Antagonize increases enmity of abilities and damage, Sentinel just increases enmity of damage? Sentinel Broken? working as intended? If it is working as intended, maybe SE feels the damage mitigation balances out the fact that antagonize increases the enmity of abilities... Either way, for keeping hate, Antagonize wins

    Collusion>Cover (For Maintaining hate)
    Cover is most helpful when someone else is getting hit... But in many situations, if you get the chance to use this, then you have already failed... I know the MP boost through the AF is cool... but that's not enough

    HP>physical damage mitigation
    This one is iffy....Obviously it depends on how much HP and how much mitigation, but it would be better if it was HP vs ALL DAMAGE mitigation... not just physical... but it's not... so for that reason (And because taking magic damage is a major part of tanking) I'd say HP wins...
    I will say this though... on a 1 to 1 basis, I'd choose defense over HP... but that's not the case... First of all PLD's dont have any more defense than WAR and also HP is so much easier to add than DEF, 3 top tiered DEF are almost equivalent to 1 top tier HP

    Don't know what will happen in this patch....
    Will be interesting to see though

    edit: Forgot the most important one... WAR is like having another melee DD in your party
    (6)
    Last edited by Rydin; 04-23-2012 at 03:03 AM.

  7. #7
    Player
    Technyze's Avatar
    Join Date
    Mar 2011
    Posts
    520
    Character
    Technyze Deepforces
    World
    Hyperion
    Main Class
    Archer Lv 50
    A little of both
    (2)
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  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
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    1,847
    It will unfortunately be a WAR nerf, just because it's always easier to nerf than to buff, regardless of how unhealthy it is in the long run.

    But through buffing, they can actually go around buffing all other content to make older content more relevant. Which needs to happen anyways, as they need to make content buffed enough to counteract the bonuses for Full-Party.
    (0)

  9. #9
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Hopefully the appropriate amount of both. And I do say this as a 50 war, its just too much. Unless they want to just buff every class, which would be fine by me. When you choose off tank as main tank for almost everything, you know something is wrong.
    (1)

  10. #10
    Player
    Nullie's Avatar
    Join Date
    Oct 2011
    Posts
    244
    Character
    Ishiene Phye
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    So the obvious solution is to nerf warrior so they can be a damage dealer (like we don't have enough of those already) because we can't have two tank classes which won't be as good as a monk or dragoon or blackmage and can't support like a bard. Oh let's leave our 3/5 warrior skills from being used and quite a few marauder skills as well because you know. Damage dealers aren't suppose to put hate on themselves. Seems like Marauder would be choice to play instead of Warrior.

    To those of you who want to turn around and say "I can damage good as warrior blahblahblah." the same can be said for Paladins who can tank correctly.
    (1)

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