The other night I waited 12 minutes as a tank for a dungeon queue. I was like "What the heck?" Queue times are def being effected by something, it smells of lack of healers.
#FFXIVHEALERSTRIKE
Of course it is lack of healers but it has nothing to do with the strike. There was two brand-new DPS roles added to the game in the expansion, many players have been trying out these roles which has caused queues to be longer for everybody else. If Dawntrail was to have added a healer role then it is guaranteed that healers would be the one sitting in queue for 12 minutes regardless of any strike. The forum is such a small percentage of the player-base and even then not everybody agrees with (or can be bothered to) strike.




Healer queues were still near instant at the start of EW when SGE releasedOf course it is lack of healers but it has nothing to do with the strike. There was two brand-new DPS roles added to the game in the expansion, many players have been trying out these roles which has caused queues to be longer for everybody else. If Dawntrail was to have added a healer role then it is guaranteed that healers would be the one sitting in queue for 12 minutes regardless of any strike. The forum is such a small percentage of the player-base and even then not everybody agrees with (or can be bothered to) strike.
In ShB when GNB released it pushed tank queues to near as bad as baseline DPS queues, the double DPS this expansion has made both tank and healer queues near instant (though tanks I still semi regularly get 2-5 minute queues) but SGE really didn’t make healer queues any longer in EW
Something is wrong with the healer role when no matter what the new job situation is healers still functionally always have instant queue
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Even if this were completely true, it was released with a damage along-side it so it doesn't add much validity to the argument. Not only that, there were people struggling with healer queues in Endwalker from who I've spoken to and from a brief search you'll find multiple people complaining about their experience in healer queue. (Here's one example of a meme with 4k upvotes).
Regardless, every game I play that has a role that is support-based, from MMO's to other types of games completely and my experience in playing support roles throughout; they've always been in-demand, niche and played by less of the player-base than the other more "desirable" roles. I don't believe support roles in all of these games were badly designed, I think that people are sometimes scared about picking them up or do not find them enjoyable. It isn't exclusive to Final Fantasy.Something is wrong with the healer role when no matter what the new job situation is healers still functionally always have instant queue




“Even then it was released with a damage dealer” how does that change the argument at all. SGE releasing didn’t affect healer queues anywhere near the level GNB affected tanks and now in a double DPS expansion healers are rarer than tanksEven if this were completely true, it was released with a damage along-side it so it doesn't add much validity to the argument. Not only that, there were people struggling with healer queues in Endwalker from who I've spoken to and from a brief search you'll find multiple people complaining about their experience in healer queue. (Here's one example of a meme with 4k upvotes).
Regardless, every game I play that has a role that is support-based, from MMO's to other types of games completely and my experience in playing support roles throughout; they've always been in-demand, niche and played by less of the player-base than the other more "desirable" roles. I don't believe support roles in all of these games were badly designed, I think that people are sometimes scared about picking them up or do not find them enjoyable. It isn't exclusive to Final Fantasy.
There is obviously something wrong with healers. Deflecting it to “oh supports in general are unpopular” isn’t valid because people have shown they are willing to play tanks with GNB’s release, but they don’t want to play healers
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
If you don't believe that 1 healer being released verses 2 damage makes no different in the argument then that's fine. I disagree.
I didn't deflect the argument, I simply added my opinion that I believe supportive roles are less played, healers even lesser than tanks.here is obviously something wrong with healers. Deflecting it to “oh supports in general are unpopular” isn’t valid because people have shown they are willing to play tanks with GNB’s release
But atlas, I am happy to concede both of those points to you because neither of them are relevant to what my point was meant to be. The queue isn't because of the strike, even in your reasoning; the queue is caused by the role not being engaging and something being 'wrong' with healers, not because of the strike. That's the only point I was making in my response to someone. I don't agree with your points but it is also not important to the point I intended to make.




You're missing the part where the comparison is primarily between how a Tank + 1 dps affected tank Queues vs how 1 healer+ 1 dps affected healer Queues.
Both of which are then comapred to the effect of the 2 dps expansions.
There are no achievements with rewards for playing a healer, yet tanks got new tier of them for DT. Clearly SE do not see any issues in internal metrics and therefore have no reason to do or change anything.
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