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  1. #11
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by ForsakenRoe View Post
    I always wonder how paranoid people have to be in their day to day life, that when they hear someone say 'we should have a change to healers so they're more fun, in all content levels, for all skill levels of player', they just immediately jump to 'oh no they're going to turn the healers into some hyper-complex quantum mathematics thing I don't want that', like the two extremes are 'one button spam' like now, or 'literally TK Monk rotation'. No in-between state can possibly exist, apparently.

    Here's an example of what I'd do to one of the healers, let's take SCH as an example:

    Broil IV: 300p
    Biolysis, 350p over 30s
    Miasmalysis: 340p over 24s
    Shadowflare: 320p over 15s

    With that, you could ignore the DOTs entirely, all three of them, and just use Broil instead. Doing that would cost you a total of 560 potency over two minutes. That's right, you'd lose less than one Broil cast worth of damage per minute. The idea that 'if we increase the complexity of the DPS side of healers, it'd exclude casuals' is a long-dead strawman, because it's super easy to design systems in such a way as to 'aid the casuals', either by guiding them towards the 'correct' gameplay, or by reducing the punishment of 'incorrect' gameplay (as this does).

    Here's another example. Dia is 70 damage, and then 70 per tick. If you spam it for mobility, you get the first 70 each cast. So, why not boost that to 270, and reduce the DOT tick potency by 20, keeping the total potency the same, but frontloading more of the damage, so that 'spam while moving' is less punishing?

    People say 'we have to consider the casual player, and keep things casual-friendly', but I can point to many design elements that SE has put in that are incredibly 'unfriendly' to casual players
    I think what people are afraid of and to be fair FFXIV community has shown it can become a slave to the numbers just like any community. I think people are afraid of going back to those silly debates and topics of healers and that do damage verse those that done. People that silent kick healers for not doing damage or doing piss poor damage. Maybe I remember a different FFXIV when I played more hardcore back but yeah I could 100% could see a bunch of people shit on others for missing out of 560 potency. Hell, if I was the who I was back then I probably would be one of those people that would say shit. I also be that type of player in WoW. Maybe I have a different pov cause I was one of those toxic elitist when I was younger that expected people to play to a certain level in all forms of content.

    From that perspective I can see to a degree maybe why they wish to streamline stuff more. I know you should not throw the baby out with the bathwater but sometimes shitty people do ruin things for everyone else.

    Sure it is a strawman, but it is an aspect that Yoshi-P himself has mentioned is what holds him back from giving healers more damage tools even slightly. I do not think we can forget that. Sure some elements are not causal friendly, but for the most part baseline content is fairly causal friendly. Hell you probably could be normal mode content just by doing basic 123 across the board and nothing else.
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    Last edited by Bobby66; 07-24-2024 at 12:50 PM.