Results 1 to 10 of 140

Hybrid View

  1. #1
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    473
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    Quote Originally Posted by Isala View Post
    If hardcore players actually drove the changes, then there is no way that the Job Design choice of catering to absolute bottom feeders would exist. Last I checked, a "hardcore" player can handle something as stupidly simple as positionals, and yet SE has to address the people complaining about them being "too hard" on Viper. Get out of here with that "hardcores are ruining the game" crap. It isn't, and hasn't ever been true.
    If the "hardcore" crowd ran the game everything would be locked behind the endgame and only a few jobs would be viable.
    (3)

  2. #2
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by TBerry View Post
    If the "hardcore" crowd ran the game everything would be locked behind the endgame and only a few jobs would be viable.
    Wild Star is a perfect example of this. Good MMO, but focused so much on the hardcore, it couldn't keep a healthy playerbase.
    (6)

  3. #3
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    473
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    Quote Originally Posted by Nothv13 View Post
    Wild Star is a perfect example of this. Good MMO, but focused so much on the hardcore, it couldn't keep a healthy playerbase.
    Yeah. The focus and rush to endgame will also have consequences for the community at large.
    (1)

  4. #4
    Player
    SeriousPan's Avatar
    Join Date
    May 2019
    Posts
    208
    Character
    Lugubrious Pan
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nothv13 View Post
    Wild Star is a perfect example of this. Good MMO, but focused so much on the hardcore, it couldn't keep a healthy playerbase.
    There's slightly more to it on that front. Players internationally had bad ping. Players in Asia/Oceania couldn't compete properly with their pings and at the time it was hard to reduce the latency. Since there was no way for them to be viably competitive they got immediately alienated from endgame, I played from Australia and while I ADORE Wild Star I know that its bad choices with servers killed us off pretty quick.
    (1)

  5. #5
    Player
    Router's Avatar
    Join Date
    Apr 2024
    Posts
    119
    Character
    Router Modem
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by TBerry View Post
    If the "hardcore" crowd ran the game everything would be locked behind the endgame and only a few jobs would be viable.
    What does this even mean? The only people who care about job viability ARE the hardcore players. Casuals aren't going to bat an eye if jobs are underperforming.
    (4)

  6. #6
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,577
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TBerry View Post
    If the "hardcore" crowd ran the game everything would be locked behind the endgame and only a few jobs would be viable.
    If we got down to it... I would argue that few casual and hardcore players are game designers, so with this in mind, I wouldn't really trust either side of the coin to design or even be part responsible for the design or direction of a video game lol.
    (1)

  7. #7
    Player
    yoshinoharu's Avatar
    Join Date
    Jan 2017
    Location
    Ul`dah
    Posts
    95
    Character
    Haru Yoshino
    World
    Famfrit
    Main Class
    Ninja Lv 100
    Quote Originally Posted by TBerry View Post
    If the "hardcore" crowd ran the game everything would be locked behind the endgame and only a few jobs would be viable.
    Though there are certainly loud, toxic individuals within the 'hardcore' crowd, I think this is a gross misrepresentation of the endgame community as a whole. Many of us actually want more midcore content and an actual progression of difficulty rather than just everything being hard all the time. All of us want all jobs to be viable all the time and don't enjoy being funneled into the 'meta jobs' for week 1. Ideally the people that you are talking about would like a nice, gradual ramp of difficulty where the game itself actually teaches you to become better and better as you approach endgame, and to be able to do that on a job that you like.

    I really legitimately do miss the days when I could whole heartedly tell people of all skill levels 'play what you want, it's ultimately more about what you're comfortable with.' The changes of the game, ironically, have made clear choices on what's better and what's not. (Basically if everything's braindead and all jobs do the same thing, invariably there's going to be one that does it better.)

    Though I can understand that you might have had some bad experiences with toxic 'hardcore players,' I ask that you refrain from dumping all of us in with them. They end up playing more in the 'beginner' brackets because we don't want them either >.>
    (7)

  8. #8
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    473
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    Quote Originally Posted by yoshinoharu View Post
    Though there are certainly loud, toxic individuals within the 'hardcore' crowd, I think this is a gross misrepresentation of the endgame community as a whole. Many of us actually want more midcore content and an actual progression of difficulty rather than just everything being hard all the time. All of us want all jobs to be viable all the time and don't enjoy being funneled into the 'meta jobs' for week 1. Ideally the people that you are talking about would like a nice, gradual ramp of difficulty where the game itself actually teaches you to become better and better as you approach endgame, and to be able to do that on a job that you like.

    I really legitimately do miss the days when I could whole heartedly tell people of all skill levels 'play what you want, it's ultimately more about what you're comfortable with.' The changes of the game, ironically, have made clear choices on what's better and what's not. (Basically if everything's braindead and all jobs do the same thing, invariably there's going to be one that does it better.)

    Though I can understand that you might have had some bad experiences with toxic 'hardcore players,' I ask that you refrain from dumping all of us in with them. They end up playing more in the 'beginner' brackets because we don't want them either >.>
    My first "MMO" was a PvP one. I think that should say enough. I, like many others, were lured there by the concept.
    Trust me, any alleged "gaslighting" here is child's play.
    (1)
    Last edited by TBerry; 07-24-2024 at 04:39 AM.

Tags for this Thread