Quote Originally Posted by Isala View Post
If hardcore players actually drove the changes, then there is no way that the Job Design choice of catering to absolute bottom feeders would exist. Last I checked, a "hardcore" player can handle something as stupidly simple as positionals, and yet SE has to address the people complaining about them being "too hard" on Viper. Get out of here with that "hardcores are ruining the game" crap. It isn't, and hasn't ever been true.
I think positionals are cringe tbh and they should go the way of TP and enmity generation for DPS
Also last I checked hardcore players are the reason job design is based around the 2 minute window, is the reason many jobs get reworked, is the reason ultimates exist in the first place (content only 1% of the playerbase will even properly experience)
Yes, hardcore players are ruining the game.
I was there when hardcore players ruined everquest back in the day, I was there when hardcore raiders led to the downfall of raid design in WoW.
There is no satisfying the hardcore crowd. They will poopsock all the content and complain the game is too easy, and will complain when aspects of the game are not dedicated strictly to them.
I have hopes for Savage to be enjoyable in DT, but I had those same hopes in ShB. . . and EW. . .
The difficult content is not fun anymore outside of extreme trials, and you have the hardcore crowd to thank for that.
At the very least, the devs have still been designing content to be cleared without the need for third party tools, unlike certain other MMOs like WoW.