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  1. #1
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    553
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by NekoNova View Post
    Absolutely not.
    Raids/EX etc can be made harder on endgame. That I will agree with.
    The main story should never reach a difficulty level that requires people to struggle through it.
    It's a leveling experience and story telling mode.
    Can we define "struggle" ? Because DT content doesn't make you struggle. In fact, those I saw complaining about it clearly had much more serious problems than you imagine (problems understanding how an MMO works, even before struggling with the mechanics: camera direction and others). All the others, except in special cases, potentially found that the content of DT was more complex but absolutely not infeasible.

    Hence my question: when can we use this word “struggle”? When players can still wipe ?
    (4)

  2. #2
    Player
    NekoNova's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    470
    Character
    Olivar Starblaze
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Merrigan View Post
    Can we define "struggle" ? Because DT content doesn't make you struggle. In fact, those I saw complaining about it clearly had much more serious problems than you imagine (problems understanding how an MMO works, even before struggling with the mechanics: camera direction and others). All the others, except in special cases, potentially found that the content of DT was more complex but absolutely not infeasible.

    Hence my question: when can we use this word “struggle”? When players can still wipe ?
    Let me try to rephrase it...

    There's 2 paths we need to consider:

    * The solo-encounters people need to clear during the story
    * The grouped instances people need to clear during the story.

    The first point is roughly covered, since they introduced the story mode, or even the option to skip said encounter when a player cannot beat the encounter.
    The reasons behind this I will leave aside, as we'd delve into player skills, disabilities and what not as to why this option exists.

    The second point is where the rub lies.
    While I enjoy a challenge myself in the game, it would be unfair for people to be stuck on completing the story because there's a grouped instance they cannot get passed.
    I'm aware that we have various options here such as party, followers and what not.
    So I'd entertain the idea of keeping the simplest difficulty on the followers instance, and add some complexity when doing the dungeon with a full part of players.

    Quote Originally Posted by Merrigan View Post
    Hence my question: when can we use this word “struggle”? When players can still wipe ?
    Absolutely!
    There is nothing wrong with a group wiping in a dungeon/raid/encounter.
    As long as they are wiping because of something they did wrong, can identify what they did wrong and improve, then by all means, YES!
    The mistakes should be obvious and clear on what to improve on.

    Wiping 2-3 times and then clearing the encounter a group : Perfectly fine!
    Mindlessly running into a wall without a clear way on how to get past it : Something is wrong
    (2)
    Olivar Starblaze
    Onion Knight - Lalafell Carbuncle Retainer
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    Ragnarok Server

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