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Taken from https://support.na.square-enix.com/c...382&la=1&fty=3
Hmm, I don't see anything here about "police your own postings" or "make sure the players are ok with your feedback before posting" rule here. Seems SE is ok with it, I think I will take their recommendations more then yours.
hope you have a good day~
Well, I would argue that players of all levels have opinions on the story. While there are some raiders that skip cut scenes, there's plenty that don't. So it's not specifically casuals mad about the story.
I do think the "new raids are too hard" complaints are a little silly though. Everyone benefits from a little bit of difficulty, even in the normal modes.
Ex/Savage/Ultimate more often than not tends to be done in statics. It's not too much to ask for that content has a minimum of challenge that's still designed to be done in a PUG.What? Why are you dragging people who are criticizing the MSQ into this?
Fine
Square Enix, the dungeons are way too hard, hardcore players have Ex/Savage/Ultimates anyway, just leave the normal content alone. I just want to have a relaxing evening and want to be able to do it blindfolded please
I understand the MSQ dungeons do need to be clearable for the lowest common denominator, but optional dungeons like Deadwalk and Tender Valley certainly don't.
And even then, they're not hard. For 9/10 fights there are lines on the floor. Use them and look at the boss.
God please no as a healer main the last thing I want is less buttons to press. This shit is piss easy.
I'm sorry, but Bakool Ja Ja's behaviour makes complete sense, and honestly, he's one of the more fleshed out characters in the expansion. His 180 makes sense the moment you realize how much pressure he was under. It's a classic "bullied becomes the bully" scenario, realistically.I don't think its only Wuk Lamat that brings the story down. But in retrospect, a lot of characters are shallow, their motivations either don't make sense or are just used to advance the plot.
They could have been way better if the writers actually fleshed them out a little.
Zoraal Ja, Koana, the Scions, Bakool Ja Ja so on and so forth.
Bakool Ja Ja for example lacks crucial development, his actions are barely acknowledged after the cenote revelations and it was a total 180 from how he was acting beforehand.
A single line of him mentioning that he wants to please his parents and then nothing till he gets beaten is not enough.
So yes, Wuk Lamat's screentime is a problem but not only. There are a lot of plot holes and discarded elements that would be crucial for this story to be good.
Zoraal Ja I can honestly agree with. He's a butthurt League of Legends player that could not let go of his 1v1 me bro attitude for 30 years.
Koana's behaviour makes sense, although yeah he's mostly used as a way to advance the plot.
I'd say yes there's a discrepancy on the surface, but honestly you can absolutely make sense of souls and memories from previously established canon.Broad comments not even remotely grounded in reality.
1) If you actually read the threads created by people regarding the content difficulty, there has been significant backlash by even a lot of casuals on this. A lot of casuals are actually happy with the difficulty. I know I am. If they actually read the forums, they would actually be more inclined to keep the difficulty as it is. I've seen casuals jump on casuals over this fact.
Content such as Eureka and Bozja were both polarizing due to perfectly reasonable reasons, for starters in order to get the Eureka relic, your only option was to do Eureka, there was no alternative. Hence why we got Bozja, and then people took issue with Bozja due to exceptionally poor future proofing, and continued lack thereof, e.g., Delubrum, and many of the steps were more efficient outside of Bozja than inside of Bozja. I don't think there were many people that actually asked for what we got, some were in support, and a lot of people had heavily distaste for it.
If people are calling Wuk Lamat bad, then that is because she is bad. A spade is a spade. A bad character is a bad character, and if you actually once again did your research, you would see quite a few threads which went a lot more in depth into the issues with DT, e.g., story pacing and some blatant rewrites of the lore, and what we understand about the soul and memories.
Either 1: It literally is an artificial Aetherial Sea - in which case the cleansing of memories from the soul makes complete sense. The only step removed is that it doesn't reincarnate, but is instead harvested
Or 2: It's more akin to Kairos, in which case I seriously worry for the souls once they inevitably return to the Aetherial Sea when Alexandria crumbles.
As for Bozja and Eureka... Yeah? Duh? It's optional content? Bozja certainly wasn't polarizing on relase. Yeah it definitely had poor future proofing because of Delubrum. I don't disagree there.
But like? It's an optional glowy weapon. You don't have to do it if you don't enjoy that type of content?
Yeah and it's made normal encounter design turn for the worse in Endwalker especially. Glad that it's changing now. I'm not saying normal needs to be literally extreme trials. I'm asking for it to be more akin to Stormblood/Shadowbringers Alliance Raids.
I'd argue normal content is hit and miss. Job design is mode like a near 100% miss at this point. It's just my perspective, but if jobs weren't currently a disaster then the encounter design would be less noticeable even when it does miss.
All I want is main story content to be easy enough to complete. I could care less about raids, high end dungeons, or ex primals because I never run them. That's not toxic to ask for something that simple. This expansion been very hard when have bad hands and wrists that don't move fast enough for the new mechanics they added.![]()
Story was pretty bad, english voice acting was pretty bad on top making it feel even worse.
Content is fun! Gfx update is still a work in progress. My fem hrothgar has many bugs, just got the parasol with gems today and it messes with the hair at a certain angle.
A lot to like in DT a lot to improve on!
I do hope they ignore the mass of players who seem totally incapable of dealing with failure. Those people should go read some visual novels instead of playing an mmo. There is no point in having combat in game if there is no possibility of ever failing. Just because a handful of players can't tolerate ever dying doesn't mean the rest of us should want to delete ourselves we are so bored in content.
I personally don't agree.
I'm sorry, but Bakool Ja Ja's behaviour makes complete sense, and honestly, he's one of the more fleshed out characters in the expansion. His 180 makes sense the moment you realize how much pressure he was under. It's a classic "bullied becomes the bully" scenario, realistically.
He can't release a mythical creature into the wild that could kill hundred of innocents, children and even destroy his village and then turn around to say that he did it for the memory of dead children. It doesn't make sense to me.
I'm tired
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