Quote Originally Posted by Aravell View Post
I'm not talking about giving then extensive dps skills, I'm talking about the simplifications from SB > ShB.

It never needed to happen in the first place because dealing damage isn't our main focus. So why would there be any reason to simplify something optional that people aren't forced to engage in?

That's the part that doesn't make any sense.
The poster above already answered you, as did Yoshi P. They wanted the DPS simple enough for the typical player to engage with and still succeed in their role.

In theory, they already need to watch health bars. They need to watch for status effects. It's more important for the healer than anyone else not to fail mechanics as they can be a fail condition and have low defenses so we can get 2-shot. Or, 1 shot if you fall off a platform.

They don't also want people looking for DPS procs or having difficult rotations. Probably they think this would add to all the responsibilities a healer already has.

The reason I am in this thread is because I feel they failed in making the other responsibilities matter. I never wanted a DPS rotation and it's not my point of supporting the strike. This is probably why they kept it vague. We won't all agree on the actual solutions.