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  1. #7301
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,315
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    Not to be rude, but if someone is playing a healer and gets distracted from healing and someone dies, that is a pure, unfiltered skill issue on the part of the player. It's not something a developer needs to design around, they don't design DPS around a player's total failure to do damage, after all.

    The point I'm making is that Yoshi P himself claims that doing damage is entirely optional and not required at all (this isn't true in all cases, but let's take what he says as fact). So if healers are not required to engage with the damage kit, then why does it need to be made easy to engage with? It doesn't make a lot of sense.
    Essentially DPS rotations are not the point and focus of the healer job. It makes perfect sense.
    (0)

  2. #7302
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    This would probably result in too many average players just completely failing at their actual purpose - healing.
    I mean, if you listen to the forums the average player is so dumb they’d drown in the middle of the desert. I don’t think heavily restricting the entire healer role based on this supposition is a very reasonable reaction lol.

    And I mean it’s not like healers are suddenly paying complete attention to ‘healing’ anyway, most of them largely ignore it as much as possible and hyperfocus on spamming their one dps button, then wait like 80 seconds to Raise you when they’re at full MP lol (gotta get the extra deeps). Bad players will always be bad no matter how the game is designed

    Quote Originally Posted by Aravell View Post
    . So if healers are not required to engage with the damage kit, then why does it need to be made easy to engage with? It doesn't make a lot of sense.
    Tbh this makes sense to me. Healers aren’t (generally) required to engage with their damage, but how often do people actually play the way the devs expect them to? There’s always been pressure/expectations* from other players on healers to DPS in every expansion; their answer to this is to make healer kits as accessible as humanly possible so they can more easily meet the ‘player expectations’. Like, you can get away with not doing dps as a healer mechanically (again, in general content lol), , but people will make posts on the forums/reddit about how awful it was their healer didn’t do XYZ lol


    Edit*: not saying these expectations were unreasonable or counter to game design just that they do/did exist and weren’t the same as the ‘devs expectations’
    (1)
    Last edited by Connor; 07-20-2024 at 11:01 AM.

  3. #7303
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,368
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kes13a View Post
    I dont mind using Holy.. except... to be most useful, it needs to be in the center of the mobs and it centers on the cardboard kitten ... me.
    You don't actually need to be all that close. One of the quirks of Holy compared to other AOEs on Healers is that it's 8y radius instead of the usual 5y. It doesn't sound like a lot, 'oh wow a whole 3y' I know, but it allows you to be a lot further out of harm's way (or more accurately, gives you more leniency in where you can stand to dodge the Orange AOEs and still be in range to Holyspam)
    (1)

  4. #7304
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,315
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    Not to be rude, but if someone is playing a healer and gets distracted from healing and someone dies, that is a pure, unfiltered skill issue on the part of the player. It's not something a developer needs to design around, they don't design DPS around a player's total failure to do damage, after all.

    The point I'm making is that Yoshi P himself claims that doing damage is entirely optional and not required at all (this isn't true in all cases, but let's take what he says as fact). So if healers are not required to engage with the damage kit, then why does it need to be made easy to engage with? It doesn't make a lot of sense.
    He already answered this. You may not like the answer, but it's an answer. And it makes sense.
    (2)

  5. #7305
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    Essentially DPS rotations are not the point and focus of the healer job. It makes perfect sense.
    See, you're just proving my point.

    Damage isn't the focus, it's not your main priority, it's optional.

    So something completely optional needed to be simplified because......?
    (10)

  6. #7306
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,315
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    See, you're just proving my point.

    Damage isn't the focus, it's not your main priority, it's optional.

    So something completely optional needed to be simplified because......?
    "We aren't designing encounters around healers doing dps. SO....let's give them extensive dps skills". That makes no sense.
    (1)

  7. #7307
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    "We aren't designing encounters around healers doing dps. SO....let's give them extensive dps skills". That makes no sense.
    I'm not talking about giving then extensive dps skills, I'm talking about the simplifications from SB > ShB.

    It never needed to happen in the first place because dealing damage isn't our main focus. So why would there be any reason to simplify something optional that people aren't forced to engage in?

    That's the part that doesn't make any sense.
    (13)

  8. #7308
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,368
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    "We aren't designing encounters around healers doing dps. SO....let's give them extensive dps skills". That makes no sense.
    The point is, why remove what we had, if we aren't designing around healers doing dps? Why bother rebalancing the potency of SCH's one remaining DOT after removing the others to keep SCH's damage output roughly equal, when they could have just left Bio as being 35p as it was in SB? It shouldn't matter whether that DOT does 35p per tick or 70 (now 75) because the SCH isn't meant to be doing damage in the first place... right? Additionally, you might have missed it on your way to level 100, but they did just add new damage actions, in this very expansion. If they weren't designing encounters around healers doing DPS, what was the point in adding Glare 4? So we could kill overworld mobs faster? So we could do solo instances for story faster?

    Also, 'extensive' is doing a LOT of heavy lifting. I'd like to believe that a lot of players who are asking for this 'extensive' kit, are simply asking for the SB damage kits back which is... one extra DOT per job, essentially?
    (8)

  9. #7309
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,315
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    I'm not talking about giving then extensive dps skills, I'm talking about the simplifications from SB > ShB.

    It never needed to happen in the first place because dealing damage isn't our main focus. So why would there be any reason to simplify something optional that people aren't forced to engage in?

    That's the part that doesn't make any sense.
    The poster above already answered you, as did Yoshi P. They wanted the DPS simple enough for the typical player to engage with and still succeed in their role.

    In theory, they already need to watch health bars. They need to watch for status effects. It's more important for the healer than anyone else not to fail mechanics as they can be a fail condition and have low defenses so we can get 2-shot. Or, 1 shot if you fall off a platform.

    They don't also want people looking for DPS procs or having difficult rotations. Probably they think this would add to all the responsibilities a healer already has.

    The reason I am in this thread is because I feel they failed in making the other responsibilities matter. I never wanted a DPS rotation and it's not my point of supporting the strike. This is probably why they kept it vague. We won't all agree on the actual solutions.
    (1)

  10. #7310
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    The reason I am in this thread is because I feel they failed in making the other responsibilities matter. I never wanted a DPS rotation and it's not my point of supporting the strike. This is probably why they kept it vague. We won't all agree on the actual solutions.
    I'm not asking you to like damage kits, I'm just pointing out the logical flaw.

    If something is optional, people can choose to not engage with it if it's too hard. Therefore, there's not any reason to make it simpler.

    But I can't convince you if you don't see it as a logical flaw, so we can just disagree.
    (8)

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