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  1. #7301
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Yoshi P. - That being said I don’t think we would do any sort of dramatic addition of offensive skills moving forward. By having these offensive abilities some players, like new healers, might feel pressured like “oh do I have to have good DPS while I’m healing?” or some players might be aggressive like “oh hey you have an offensive skill in your kit, why don’t you use it?” and I don’t think that’s optimal either.
    Might as well just say new players can are not competent enough to heal & dps at the same time. This is very insulting.
    (5)

  2. #7302
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,285
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Naychan View Post
    Might as well just say new players can are not competent enough to heal & dps at the same time. This is very insulting.
    In a thread cheering at all the terrible healers people are encountering since the strike...is it?
    (0)

  3. #7303
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,986
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    There is no contradiction here. A healer's DPS not being needed doesn't contradict with his comment on downtime and healers having time to dps.

    I think the point is they want healer damage simple, because that way they can focus on health bars (heaven forbid they also have status effects more regularly too - maybe we will with the Esuna questline), mechanics, and not also be looking for RNG procs or complicated rotations a DPS has. This would probably result in too many average players just completely failing at their actual purpose - healing.
    Not to be rude, but if someone is playing a healer and gets distracted from healing and someone dies, that is a pure, unfiltered skill issue on the part of the player. It's not something a developer needs to design around, they don't design DPS around a player's total failure to do damage, after all.

    The point I'm making is that Yoshi P himself claims that doing damage is entirely optional and not required at all (this isn't true in all cases, but let's take what he says as fact). So if healers are not required to engage with the damage kit, then why does it need to be made easy to engage with? It doesn't make a lot of sense.
    (10)

  4. #7304
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,285
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    Not to be rude, but if someone is playing a healer and gets distracted from healing and someone dies, that is a pure, unfiltered skill issue on the part of the player. It's not something a developer needs to design around, they don't design DPS around a player's total failure to do damage, after all.

    The point I'm making is that Yoshi P himself claims that doing damage is entirely optional and not required at all (this isn't true in all cases, but let's take what he says as fact). So if healers are not required to engage with the damage kit, then why does it need to be made easy to engage with? It doesn't make a lot of sense.
    Essentially DPS rotations are not the point and focus of the healer job. It makes perfect sense.
    (0)

  5. #7305
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,133
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    This would probably result in too many average players just completely failing at their actual purpose - healing.
    I mean, if you listen to the forums the average player is so dumb they’d drown in the middle of the desert. I don’t think heavily restricting the entire healer role based on this supposition is a very reasonable reaction lol.

    And I mean it’s not like healers are suddenly paying complete attention to ‘healing’ anyway, most of them largely ignore it as much as possible and hyperfocus on spamming their one dps button, then wait like 80 seconds to Raise you when they’re at full MP lol (gotta get the extra deeps). Bad players will always be bad no matter how the game is designed

    Quote Originally Posted by Aravell View Post
    . So if healers are not required to engage with the damage kit, then why does it need to be made easy to engage with? It doesn't make a lot of sense.
    Tbh this makes sense to me. Healers aren’t (generally) required to engage with their damage, but how often do people actually play the way the devs expect them to? There’s always been pressure/expectations* from other players on healers to DPS in every expansion; their answer to this is to make healer kits as accessible as humanly possible so they can more easily meet the ‘player expectations’. Like, you can get away with not doing dps as a healer mechanically (again, in general content lol), , but people will make posts on the forums/reddit about how awful it was their healer didn’t do XYZ lol


    Edit*: not saying these expectations were unreasonable or counter to game design just that they do/did exist and weren’t the same as the ‘devs expectations’
    (1)
    Last edited by Connor; 07-20-2024 at 11:01 AM.

  6. #7306
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,336
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kes13a View Post
    I dont mind using Holy.. except... to be most useful, it needs to be in the center of the mobs and it centers on the cardboard kitten ... me.
    You don't actually need to be all that close. One of the quirks of Holy compared to other AOEs on Healers is that it's 8y radius instead of the usual 5y. It doesn't sound like a lot, 'oh wow a whole 3y' I know, but it allows you to be a lot further out of harm's way (or more accurately, gives you more leniency in where you can stand to dodge the Orange AOEs and still be in range to Holyspam)
    (1)

  7. #7307
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,285
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    Not to be rude, but if someone is playing a healer and gets distracted from healing and someone dies, that is a pure, unfiltered skill issue on the part of the player. It's not something a developer needs to design around, they don't design DPS around a player's total failure to do damage, after all.

    The point I'm making is that Yoshi P himself claims that doing damage is entirely optional and not required at all (this isn't true in all cases, but let's take what he says as fact). So if healers are not required to engage with the damage kit, then why does it need to be made easy to engage with? It doesn't make a lot of sense.
    He already answered this. You may not like the answer, but it's an answer. And it makes sense.
    (2)

  8. #7308
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,986
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    Essentially DPS rotations are not the point and focus of the healer job. It makes perfect sense.
    See, you're just proving my point.

    Damage isn't the focus, it's not your main priority, it's optional.

    So something completely optional needed to be simplified because......?
    (10)

  9. #7309
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,285
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    See, you're just proving my point.

    Damage isn't the focus, it's not your main priority, it's optional.

    So something completely optional needed to be simplified because......?
    "We aren't designing encounters around healers doing dps. SO....let's give them extensive dps skills". That makes no sense.
    (1)

  10. #7310
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,986
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    "We aren't designing encounters around healers doing dps. SO....let's give them extensive dps skills". That makes no sense.
    I'm not talking about giving then extensive dps skills, I'm talking about the simplifications from SB > ShB.

    It never needed to happen in the first place because dealing damage isn't our main focus. So why would there be any reason to simplify something optional that people aren't forced to engage in?

    That's the part that doesn't make any sense.
    (13)

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