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  1. #35
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valence View Post
    Those days I do wonder what do tank players want out of this game besides dpsing with a pseudo damage/mechanical immunity to be honest..
    Want: Actively thwarting and manipulating enemy offenses as a shared task against which we have uniquely expansive toolkit, incidental (as from higher eHP from stats) and direct (unique passives and actives), to leverage, and (thereby, indirectly) opening up more efficient avenues of attacks for our team.


    Don't Want: Hit-on-CD "role" bloat.
    And if there are to be additional actions for Enmity, it makes more sense to start tanks off at naturally high enmity with a stance to then remove it, and for DPS and healers to have CDs from which to briefly gain tank enmity modifiers as to act as a decoy for kiting purposes, etc.

    Needing 4 separate attacks, 1-2 stances (be they GCD or oGCD), and 4 abilities just to "manage" Enmity (read: guess correctly how long you'll need to be in "tank" stance before dropping its penalty such that you never again have to touch a stance button) was peak bloat that never actually made tanks more like tanks, only like a The Price is Right contestant somehow saddled with random children capable of yelling wrong answers in their place.
    (1)
    Last edited by Shurrikhan; 07-20-2024 at 06:24 AM.