Quote Originally Posted by Valence View Post
Positionals just changing potency is lame. We used to have more interesting without even talking about combo discontinuation: SAM for instance used to reward you with kenki when positionals were met.
As someone who (currently) spends more time closer to the "Duty Finder" end of the spectrum than the "world-first Ultimate" end of the spectrum: If a button or mechanic or what-have-you solely depends on "more damage"… why am I supposed to care? There's no enrage, and the incoming damage is such that any healer who knows how to push a heal button can deal with it, so it doesn't matter if the enemy/trash takes a few seconds longer to kill.

If I don't actually feel the impact of failing a positional, there's no point to it.