Page 16 of 18 FirstFirst ... 6 14 15 16 17 18 LastLast
Results 151 to 160 of 180
  1. #151
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,129
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Like it or not, Enmity management is coming in small doses for tanks only, with the recent Lodestone update... So far it's only AoE abilities, but this means that floodgates for Enmity management coming back for tanks are open... My only issue is that they should also apply the increased enmity effect to ALL single target AND AoE abilities...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  2. #152
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Like it or not, Enmity management is coming in small doses for tanks only, with the recent Lodestone update... So far it's only AoE abilities, but this means that floodgates for Enmity management coming back for tanks are open... My only issue is that they should also apply the increased enmity effect to ALL single target AND AoE abilities...
    That's not enmity management. They increase the enmity generated by AoE abilities so nobody has to manage anything.

    Enmity management would be when they added a weaker AoE skill which would generate more enmity and a stronger AoE skill which would have no enmity modifier. Then you would alternate between the two, using the weaker one just as often as needed to hold the aggro and the stronger one as often as possible to deal more damage.

    Without options there is nothing to manage.
    (5)
    Last edited by Tint; 07-15-2024 at 05:17 PM.
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  3. #153
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,129
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tint View Post
    That's not enmity management. They increase the enmity generated by AoE abilities so nobody has to manage anything.

    Enmity management would be when they added a weaker AoE skill which would generate more enmity and a stronger AoE skill which would have no enmity modifier. Then you would alternate between the two, using the weaker one just as often as needed to hold the aggro and the stronger one as often as possible to deal more damage.

    Without options there is nothing to manage.
    Tank stance also exists, as well Shirk and Provoke also exist(but only in high end content like Savage raids, Extreme trials, Unreal trials, and Ultimate raids if you're a high end player), but a lot of players don't want weaker enmity combos to come back, and right the AoE attacks getting buffed to have increased enmity seems to be the middle ground that devs want to go for when it comes to weaker enmity combos. Which is still a start on enmity management coming back in some capacity for off tanks, but I'm not holding my breath on the devs actually buffing Single Target attacks to have the increased enmity effect, and I'm also not holding my breath on the devs bring back DPS stances and stance dancing in general to come back. And for all I know the increased enmity effect on AoE attacks is just me coping at this point...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  4. #154
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I don't think DPS stance will come back for the simple reason that we would end up 99%+ in DPS stance and never stance dance.
    The OT especially would only provoke&shirk periodically to generate more enmity.

    Only the opener would be tricky but if I can already imagine how it would end up. Highest enmity player takes the first hits during opener, tanks just protects them with their short cooldown. Melees are forced to pop True north.
    Once opener is done, MT taunts, OT taunts and shirk.

    The problem with stance dancing is that if only one is tied to DPS, then it will be highly prioritized. People will avoid the other stance like the plague as much as Shoha II.
    But we can play with it, DRK could for example have a stance that generates MP and another that consumes MPs, you'd stance dance between building resources and bursting.
    (2)

  5. #155
    Player
    Isilien's Avatar
    Join Date
    Feb 2021
    Posts
    10
    Character
    Isillien Sangd'renard
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Tank shouldn't have a tank stance to begin with and actively use skills to have pull aggro from mobs. They already have the tool provoke, which is he perfect tool for it. Just make it work of the tank weapon skills, where it works of the St or AoE skill.
    (0)

  6. #156
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Like it or not, Enmity management is coming in small doses for tanks only, with the recent Lodestone update... So far it's only AoE abilities, but this means that floodgates for Enmity management coming back for tanks are open... My only issue is that they should also apply the increased enmity effect to ALL single target AND AoE abilities...
    Literally the opposite. Increasing the enmity on tank's attacks means that you get enmity for free and do not have to manage enmity at all.
    (7)

  7. #157
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,129
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Like it or not, Enmity management is coming in small doses for tanks only, with the recent Lodestone update... So far it's only AoE abilities, but this means that floodgates for Enmity management coming back for tanks are open... My only issue is that they should also apply the increased enmity effect to ALL single target AND AoE abilities...
    This comment aged like milk considering how small the enmity increase is outside of tank stance in when patch 7.01... Like I knew I was coping hard be JEEZ, the increased enmity amount is so small that they might as well come out and say that the effect of "increased enmity" on certain actions wasn't working correctly... common Square-Enix L...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  8. #158
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Isilien View Post
    Tank shouldn't have a tank stance to begin with and actively use skills to have pull aggro from mobs. They already have the tool provoke, which is he perfect tool for it. Just make it work of the tank weapon skills, where it works of the St or AoE skill.
    This was a large chunk of ARR tanking. It wasn't great at the time. Who knows maybe they can bring it back better and more balanced?
    Won't hold my breath though, CBU3 has always been the type to see problems in a system and choose to erase the system instead of fixing it.
    (2)

  9. #159
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    This comment aged like milk considering how small the enmity increase is outside of tank stance in when patch 7.01... Like I knew I was coping hard be JEEZ, the increased enmity amount is so small that they might as well come out and say that the effect of "increased enmity" on certain actions wasn't working correctly... common Square-Enix L...
    Why would you want high Enmity forced even outside of tank stance? The whole point of tank stance is to make that Enmity optional.

    These last few posts have been odd have been odd almost to the point of warranting suspicion.

    Even before the enmity increases, an Unleash and Flood was enough to hold aggro even against a Swiftcast Holy enabling a BLM to unload all they can onto the first half of a full pull or a SAM blowing literally everything as soon as they can.

    I can understand being unable to notice the Enmity increase because you already had plenty; I cannot, however, imagine being unable to notice it among (still somehow) failing to hold aggro.
    (3)

  10. #160
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Honestly? No. Less to with skill and more to do with people forget the situation we were in SB.
    Have ninja with shadewalker was mandatory, voke shirk on cool down, dps and healers lucid/diversion on cool down. Even tanks hated tank stance and the eminity combo. Tank generally gave us all access to worse skills vs. dps stance, generated less gauge significantly, and just felt bad being in. Eminity im fine with getting just a nerf to require said MT to be good at their rotations to hold the boss. They can focus more on job individuality and removing some of the overlap instead.
    (1)

Page 16 of 18 FirstFirst ... 6 14 15 16 17 18 LastLast