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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,682
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Anything botched in a team multiplayer game causes friction. It's not inherent only to enmity management, but also healing, etc. The only way to remove friction is to remove failure states and gameovers.

    I feel like tank players those days just don't want to do tank things.
    (3)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,084
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valence View Post
    Anything botched in a team multiplayer game causes friction. It's not inherent only to enmity management, but also healing, etc. The only way to remove friction is to remove failure states and gameovers.

    I feel like tank players those days just don't want to do tank things.
    Which seems to be their design focus since at least ShB, remove as many potential failure states as possible to not cause friction because some people might get upset.
    You're essentially playing a single-player game with 3-7 other people.

    Except that goal is never going to be achieved, they just shifted the failure states from job mechanics to boss mechanics.
    Now people aren't angry anymore because someone failed at their job, they instead get angry over someone failing the mechanics dance for the 5th time and instantly wiping the party.


    You could even argue that it made the problem worse, because now the failure states are completely out of the other player's hands. The party could make up for someone being weak at their job, you could even recover from a death and the consequent damage penalty, but when a single weak link now means everyone is punished with a complete fight reset it is all the more frustrating.
    (7)
    Last edited by Absurdity; 05-17-2024 at 08:12 PM.