Quote Originally Posted by Lyth View Post
The idea of less survivable tanks with higher damage output had less to do with tank stance and more to do with gearing. If you chose to swap out your VIT accessories for STR or even STR pentamelds, you gained a much bigger boost to damage output. That's what let tanks be able to outperform physical ranged DPS at the time. Although an even better example of this was in early Stormblood, where they tried to remove STR from tank accessories such that your damage didn't scale up with gear upgrades, so everyone swapped off to the i270 relics from the Creator tier instead. You had to be a lot more active with your cooldowns, but in exchange you did significantly more damage.

I'm sure that tanks would be happy with that sort of design, especially if you put their damage back on par with physical ranged.
It sounds preferable to having -20% Damage +20% Mitigation hard baked into all of the tank jobs. I do believe we're about to enter one of the worst expansions for finding Healer/Tank players so I'd hope they'd do something to make those roles more appealing outside of shitty mounts you can farm.

Quote Originally Posted by Ancalagon_Blacktalon View Post
I don't understand, positional damage still exists in the game. The only positional-related thing they took out was Raiden Thrust explicitly requiring a hit positional to trigger, but all the melee weaponskills still have positional damage bonuses listed in the tooltip. True North is still around too, and the recentish change to Dragon Sight (IIRC) added positional nullification to help cover you when you know a set of attacks that will make you miss positionals is coming, with the expectation that you will be attempting to hit them as often as you can otherwise.
Positional used to be required to continue your DPS combo, not just a way to get like 60 extra potency.