Quote Originally Posted by Mortex View Post
The content we have now is if you know how to play healer not even massively a challenge. Like I casually did both ex trials as whm and by using 10 % of brain power you can map out almost the entire fights with heal cds if nothing goes wrong. Like I didn’t even tried and I got a 97 on logs as Whm for both fights. Why does the healer role need the fails of your group so you can really have enjoyment in your role, the moment you get a good tank player you effectively become also almost jobless in expert dungeon. Also take the ex 1 fight as example if you don’t get thunder after nails you never have a healer tool shortage for the rest of the fight (healer are so packed with ogcd tolls it’s hard not dying from a body check then from straight dmg in ex1.
Is this solved by bosses simply doing more damage? Genuinely curious