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  1. #1
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Lorika View Post
    I don't understand this strike at all, i always played healer since HW (WHM and Scholar from ShB).... It's true i'm missing Stone Skin, and the aqua spell (the one that did damage and was slowing down), the MP management.

    But, from the beginning,healer never had any real DPS choice... For a while, Scholar did have a lot of DoT, renmant of the old ARC/SMN.... but that's all

    It's true we were more busy because enmity was working in another way, and tank wasn't sturdy as they are now (and skill were using TP, so less DPS).

    The problem, in the end, it's not the healers kit, but how the game system evoloved whithout us.... And, be serious, it's not a useless DPS rotation that will chag,e something (and if they implement a DPS rotation to healer, you can be sure that it will only one button combo like VPR and Picto....so...)

    It's the entire role that need to evolve and change, but, do you see CU3 do something like that? I mean, right now we heal more than enough to keep a full team alive easily... I think it's all they see. For them it's working, and since it's working, why "breaking it", by changing it completly?

    So, i realy think your strike it's pointless, it will change nothing at all, and, anyway, people doing the "strike", are in fact a very little minority and it doesn't impact the game at all.... so....
    The content we have now is if you know how to play healer not even massively a challenge. Like I casually did both ex trials as whm and by using 10 % of brain power you can map out almost the entire fights with heal cds if nothing goes wrong. Like I didn’t even tried and I got a 97 on logs as Whm for both fights. Why does the healer role need the fails of your group so you can really have enjoyment in your role, the moment you get a good tank player you effectively become also almost jobless in expert dungeon. Also take the ex 1 fight as example if you don’t get thunder after nails you never have a healer tool shortage for the rest of the fight (healer are so packed with ogcd tolls it’s hard not dying from a body check then from straight dmg in ex1.
    (13)

  2. #2
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    159
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mortex View Post
    The content we have now is if you know how to play healer not even massively a challenge. Like I casually did both ex trials as whm and by using 10 % of brain power you can map out almost the entire fights with heal cds if nothing goes wrong. Like I didn’t even tried and I got a 97 on logs as Whm for both fights. Why does the healer role need the fails of your group so you can really have enjoyment in your role, the moment you get a good tank player you effectively become also almost jobless in expert dungeon. Also take the ex 1 fight as example if you don’t get thunder after nails you never have a healer tool shortage for the rest of the fight (healer are so packed with ogcd tolls it’s hard not dying from a body check then from straight dmg in ex1.
    Is this solved by bosses simply doing more damage? Genuinely curious
    (0)