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  1. #1
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
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    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Eh I like playing healer just fine, and I've been healing since 2.0 and main healer every patches. Is there room for improvement? Sure. The strike ... well, idk how big that is, I can tell virtually I can see no impact in game in term of healer participation. I always said I wish the healer strike is real because it means I'll have more "Adventure in need", but I'm not seeing that.

    If you want a two words summary: Green DPS. That's what they want.
    (2)

  2. #2
    Player
    Naychan's Avatar
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    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Raven2014 View Post
    Eh I like playing healer just fine, and I've been healing since 2.0 and main healer every patches. Is there room for improvement? Sure. The strike ... well, idk how big that is, I can tell virtually I can see no impact in game in term of healer participation. I always said I wish the healer strike is real because it means I'll have more "Adventure in need", but I'm not seeing that.

    If you want a two words summary: Green DPS. That's what they want.
    Or maybe interesting gameplay? Less heal bloat? more then 3 attacks for 90+ levels?
    I feel sorry for people just starting WHM/SCH/AST it has to be the dullest leveling experience ever.
    (15)

  3. #3
    Player
    Raven2014's Avatar
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    Oct 2014
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    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Naychan View Post
    Or maybe interesting gameplay? Less heal bloat? more then 3 attacks for 90+ levels?
    So just like I said, Green DPS.
    (1)
    Last edited by Raven2014; 07-15-2024 at 11:33 PM.

  4. #4
    Player
    Naychan's Avatar
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    Apr 2018
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    Gridania
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    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    How do you only get green dps from that? Must have on blinders or something. Does not matter if its the same awful dps, Also throw in a NEED to actually use that bloated healing tool kit. Even in savages we don't need that many heals. But its good to see your committed to only seeing your version of it.
    (13)

  5. #5
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Naychan View Post
    How do you only get green dps from that? Must have on blinders or something. Does not matter if its the same awful dps, Also throw in a NEED to actually use that bloated healing tool kit. Even in savages we don't need that many heals. But its good to see your committed to only seeing your version of it.
    Are you telling me you haven't seen a bunch of people on the healer strike said they want healer to have a proper DPS rotation as well? You know what other non-DPS role that have more than 3 damage button? Tanks. You know what they're something referred to as? Blue DPS.

    Also why so defensive? Did I say Green DPS is bad? So why trying so hard to pretend that's not what you want? Unless you're subconsciously feel guilty about that? I wasn't talking to you, the OP asked what is the deal, and Green DPS is basically the git of it.
    (1)

  6. #6
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,882
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Raven2014 View Post
    Are you telling me you haven't seen a bunch of people on the healer strike said they want healer to have a proper DPS rotation as well? You know what other non-DPS role that have more than 3 damage button? Tanks. You know what they're something referred to as? Blue DPS.

    Also why so defensive? Did I say Green DPS is bad? So why trying so hard to pretend that's not what you want? Unless you're subconsciously feel guilty about that? I wasn't talking to you, the OP asked what is the deal, and Green DPS is basically the git of it.
    The problem is you are narrowing the many many problems of healers down to “they want green DPS” (which is something we want)

    We also want our healing to be impactful, to not have an overpowered bloat of oGCD healing we don’t need (literally who asked for seraphism) and we want something to manage within our own kits
    (18)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Supersnow845 View Post

    We also want our healing to be impactful, to not have an overpowered bloat of oGCD healing we don’t need (literally who asked for seraphism) and we want something to manage within our own kits
    Because that's not necessary an inherent problem to the healer, it's a fight design problem. The the reason our kit feels overpower because the fights often required less than what we have. Yoshi had said this is something they gonna fix this expansion, and admit they have been "too safe". So far it's 50/50.

    EX1 feels about right and make it feel the whole kit is useful.

    EX2 still go on for long stretch without any healing need unless people mess up, but then it felt more like a puzzle fight.

    If savage play like EX1 on steroid, than I'll be glad that I have the entire kit.
    (0)
    Last edited by Raven2014; 07-16-2024 at 12:07 AM.

  8. #8
    Player LuciferMournstar's Avatar
    Join Date
    Jun 2022
    Posts
    76
    Character
    Lucifer Mournstar
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Raven2014 View Post
    Eh I like playing healer just fine, and I've been healing since 2.0 and main healer every patches. Is there room for improvement? Sure. The strike ... well, idk how big that is, I can tell virtually I can see no impact in game in term of healer participation. I always said I wish the healer strike is real because it means I'll have more "Adventure in need", but I'm not seeing that.

    If you want a two words summary: Green DPS. That's what they want.

    I read through the whole thread, and I have to agree with this right here. I played AST up to 54, and SCH up until Level 60, but I had enough. It was constant whining about my "low DPS", even though nobody died in raids / Ex / dungeons. I'm a healer, not a DPS. My job is to make sure you stay alive, not do high damage. That should be at the level of "Just try to do bare minimum, not your department." To me this strike is nothing more than a lot of healers wanting to flex on DPS numbers and gatekeep, so they can brag percentile numbers along with tanks and DPS.

    Adding to more strict and needed heals is fine, but forget the DPS rotation. I can't tell you how many times a raid or ex wipe happened because healers "Sorry, I got focused on my DPS". You know, when their whole damn job was to keep everyone alive. WHM with Cleric Stance comes to mind the most, what a nightmare.
    (0)

  9. #9
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,419
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by LuciferMournstar View Post
    Adding to more strict and needed heals is fine, but forget the DPS rotation. I can't tell you how many times a raid or ex wipe happened because healers "Sorry, I got focused on my DPS". You know, when their whole damn job was to keep everyone alive. WHM with Cleric Stance comes to mind the most, what a nightmare.
    Aw go on, give it a go. See if you can remember how many times (even an estimate) a healer let you die specifically citing their DPS as the reason for the death, because I expect it's a lot lot lower than you (and everyone who has also said 'the line') think it was. We're more likely to remember the 'bad things' that happened rather than all the times things go 'as expected' so I expect there's a lot of confirmation bias at work.

    Say you remember 25 distinct times where this happened. Was that 25 runs out of 500? 1000? 10000? 50000??? How are we meant to know that 'oh healers having more damage actions would cause problems, like in the past' when the evidence it happened in the past is effectively 'idk just trust me bro it happened'?

    As for 'My job is to make sure you stay alive, not do high damage', that depends on the content. If you're in content which doesn't care how much damage you do, then I don't care how much damage you do. If you're in content with an enrage timer, where the game itself expects you to pull your weight DPS-wise, then I too will expect you to deal damage, to exactly the extent that the game expects it. If you have a problem with being demanded to deal damage, that's SE's fault and you can take it up with them
    (6)

  10. #10
    Player LuciferMournstar's Avatar
    Join Date
    Jun 2022
    Posts
    76
    Character
    Lucifer Mournstar
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Aw go on, give it a go. See if you can remember how many times (even an estimate) a healer let you die specifically citing their DPS as the reason for the death, because I expect it's a lot lot lower than you (and everyone who has also said 'the line') think it was. We're more likely to remember the 'bad things' that happened rather than all the times things go 'as expected' so I expect there's a lot of confirmation bias at work.

    Say you remember 25 distinct times where this happened. Was that 25 runs out of 500? 1000? 10000? 50000??? How are we meant to know that 'oh healers having more damage actions would cause problems, like in the past' when the evidence it happened in the past is effectively 'idk just trust me bro it happened'?

    As for 'My job is to make sure you stay alive, not do high damage', that depends on the content. If you're in content which doesn't care how much damage you do, then I don't care how much damage you do. If you're in content with an enrage timer, where the game itself expects you to pull your weight DPS-wise, then I too will expect you to deal damage, to exactly the extent that the game expects it. If you have a problem with being demanded to deal damage, that's SE's fault and you can take it up with them
    As yes, "Let's argue semantic numbers because I don't want to refute the point it happens" excuse. Everyone knows it happened quite often, and everyone knows it'll happen more often if healer DPS checks get increased and made more complex. Yeah, everyone is expected to contribute to the DPS, my point is healer should be the least expected, and focus on healing and keeping people alive. Stop pretending people are stupid and don't see what ya'll want. You want ego stroking and gatekeeping on logs. This isn't the first game I've played where people used the "We're bored" excuse, so they could convince the developers to make ways they can grandstand.
    (2)

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