Quote Originally Posted by Raven2014 View Post
Eh I like playing healer just fine, and I've been healing since 2.0 and main healer every patches. Is there room for improvement? Sure. The strike ... well, idk how big that is, I can tell virtually I can see no impact in game in term of healer participation. I always said I wish the healer strike is real because it means I'll have more "Adventure in need", but I'm not seeing that.

If you want a two words summary: Green DPS. That's what they want.

I read through the whole thread, and I have to agree with this right here. I played AST up to 54, and SCH up until Level 60, but I had enough. It was constant whining about my "low DPS", even though nobody died in raids / Ex / dungeons. I'm a healer, not a DPS. My job is to make sure you stay alive, not do high damage. That should be at the level of "Just try to do bare minimum, not your department." To me this strike is nothing more than a lot of healers wanting to flex on DPS numbers and gatekeep, so they can brag percentile numbers along with tanks and DPS.

Adding to more strict and needed heals is fine, but forget the DPS rotation. I can't tell you how many times a raid or ex wipe happened because healers "Sorry, I got focused on my DPS". You know, when their whole damn job was to keep everyone alive. WHM with Cleric Stance comes to mind the most, what a nightmare.