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  1. #11
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DaKitten View Post
    So I had a couple of questions revolving around the FFXIV Healer Strike thing I saw, what was it all about? What do healers really want?

    I mean I mained SGE through EW and ended up really liking it but admittedly it is a unique healer from what I have seen, is there something wrong with the other healers I am missing?
    I don't know what healers really want.

    Devs have made things complicated, with huge damage to recover asap, healer check, more dps abilities.
    What I do want is shorter cooldown for some ability and more "spell speed".
    (0)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  2. #12
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Mr_Gyactus View Post
    I don't know what healers really want.

    Devs have made things complicated, with huge damage to recover asap, healer check, more dps abilities.
    What I do want is shorter cooldown for some ability and more "spell speed".
    They really haven't, though. Outside of a few specific cases, the vast majority of content is still "Faceroll your 1 key until the obviously telegraphed AoE damage happens." And at that point, unless that obvious AoE damage is also tied to a mechanic, you just hit an oGDC, or maybe pop a Lily on WHM. And if it IS tied to a mechanic, it either does no extra damage if it's just a "stand in the safe spot", which requires no more healing than just the normal AoE, or a "prepare your swiftcast res" for someone who screwed it up, which still isn't any actual increased effort, because we've had 100 levels of people standing in things, and needing to be scraped off the floor.

    And where are these DPS abilities? Cause I'm not seeing them. Are these DPS abilities in the room with us? Cause man, we're still packing less DPS abilities than we had in ARR, HW, or even SB.
    (16)

  3. #13
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Raven2014 View Post
    Eh I like playing healer just fine, and I've been healing since 2.0 and main healer every patches. Is there room for improvement? Sure. The strike ... well, idk how big that is, I can tell virtually I can see no impact in game in term of healer participation. I always said I wish the healer strike is real because it means I'll have more "Adventure in need", but I'm not seeing that.

    If you want a two words summary: Green DPS. That's what they want.
    Or maybe interesting gameplay? Less heal bloat? more then 3 attacks for 90+ levels?
    I feel sorry for people just starting WHM/SCH/AST it has to be the dullest leveling experience ever.
    (15)

  4. #14
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Naychan View Post
    Or maybe interesting gameplay? Less heal bloat? more then 3 attacks for 90+ levels?
    So just like I said, Green DPS.
    (1)
    Last edited by Raven2014; 07-15-2024 at 11:33 PM.

  5. #15
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    How do you only get green dps from that? Must have on blinders or something. Does not matter if its the same awful dps, Also throw in a NEED to actually use that bloated healing tool kit. Even in savages we don't need that many heals. But its good to see your committed to only seeing your version of it.
    (13)

  6. #16
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,105
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Healing is more a challenge now than before DT.
    (0)

  7. #17
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Themarvin View Post
    Healing is more a challenge now than before DT.
    The healing checks are slightly more stressful then usual but they still don't remotely begin to tax the healing kits once you've brained out the optimal CD timings.
    (10)

  8. #18
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Naychan View Post
    How do you only get green dps from that? Must have on blinders or something. Does not matter if its the same awful dps, Also throw in a NEED to actually use that bloated healing tool kit. Even in savages we don't need that many heals. But its good to see your committed to only seeing your version of it.
    Are you telling me you haven't seen a bunch of people on the healer strike said they want healer to have a proper DPS rotation as well? You know what other non-DPS role that have more than 3 damage button? Tanks. You know what they're something referred to as? Blue DPS.

    Also why so defensive? Did I say Green DPS is bad? So why trying so hard to pretend that's not what you want? Unless you're subconsciously feel guilty about that? I wasn't talking to you, the OP asked what is the deal, and Green DPS is basically the git of it.
    (1)

  9. #19
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,488
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Raven2014 View Post
    Are you telling me you haven't seen a bunch of people on the healer strike said they want healer to have a proper DPS rotation as well? You know what other non-DPS role that have more than 3 damage button? Tanks. You know what they're something referred to as? Blue DPS.

    Also why so defensive? Did I say Green DPS is bad? So why trying so hard to pretend that's not what you want? Unless you're subconsciously feel guilty about that? I wasn't talking to you, the OP asked what is the deal, and Green DPS is basically the git of it.
    The problem is you are narrowing the many many problems of healers down to “they want green DPS” (which is something we want)

    We also want our healing to be impactful, to not have an overpowered bloat of oGCD healing we don’t need (literally who asked for seraphism) and we want something to manage within our own kits
    (18)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #20
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Supersnow845 View Post

    We also want our healing to be impactful, to not have an overpowered bloat of oGCD healing we don’t need (literally who asked for seraphism) and we want something to manage within our own kits
    Because that's not necessary an inherent problem to the healer, it's a fight design problem. The the reason our kit feels overpower because the fights often required less than what we have. Yoshi had said this is something they gonna fix this expansion, and admit they have been "too safe". So far it's 50/50.

    EX1 feels about right and make it feel the whole kit is useful.

    EX2 still go on for long stretch without any healing need unless people mess up, but then it felt more like a puzzle fight.

    If savage play like EX1 on steroid, than I'll be glad that I have the entire kit.
    (0)
    Last edited by Raven2014; 07-16-2024 at 12:07 AM.

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