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  1. #1
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Naychan View Post
    How do you only get green dps from that? Must have on blinders or something. Does not matter if its the same awful dps, Also throw in a NEED to actually use that bloated healing tool kit. Even in savages we don't need that many heals. But its good to see your committed to only seeing your version of it.
    Are you telling me you haven't seen a bunch of people on the healer strike said they want healer to have a proper DPS rotation as well? You know what other non-DPS role that have more than 3 damage button? Tanks. You know what they're something referred to as? Blue DPS.

    Also why so defensive? Did I say Green DPS is bad? So why trying so hard to pretend that's not what you want? Unless you're subconsciously feel guilty about that? I wasn't talking to you, the OP asked what is the deal, and Green DPS is basically the git of it.
    (1)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,888
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Raven2014 View Post
    Are you telling me you haven't seen a bunch of people on the healer strike said they want healer to have a proper DPS rotation as well? You know what other non-DPS role that have more than 3 damage button? Tanks. You know what they're something referred to as? Blue DPS.

    Also why so defensive? Did I say Green DPS is bad? So why trying so hard to pretend that's not what you want? Unless you're subconsciously feel guilty about that? I wasn't talking to you, the OP asked what is the deal, and Green DPS is basically the git of it.
    The problem is you are narrowing the many many problems of healers down to “they want green DPS” (which is something we want)

    We also want our healing to be impactful, to not have an overpowered bloat of oGCD healing we don’t need (literally who asked for seraphism) and we want something to manage within our own kits
    (18)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Supersnow845 View Post

    We also want our healing to be impactful, to not have an overpowered bloat of oGCD healing we don’t need (literally who asked for seraphism) and we want something to manage within our own kits
    Because that's not necessary an inherent problem to the healer, it's a fight design problem. The the reason our kit feels overpower because the fights often required less than what we have. Yoshi had said this is something they gonna fix this expansion, and admit they have been "too safe". So far it's 50/50.

    EX1 feels about right and make it feel the whole kit is useful.

    EX2 still go on for long stretch without any healing need unless people mess up, but then it felt more like a puzzle fight.

    If savage play like EX1 on steroid, than I'll be glad that I have the entire kit.
    (0)
    Last edited by Raven2014; 07-16-2024 at 12:07 AM.

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,888
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Raven2014 View Post
    Because that's not necessary an inherent problem to the healer, it's a fight design problem. The the reason our kit feels overpower because the fights often required less than what we have. Yoshi had said this is something they gonna fix this expansion, and admit they have been "too safe". So far it's 50/50.

    EX1 feels about right and make it feel the whole kit is useful.

    EX2 still go on for long stretch without any healing need unless people mess up, but then it felt more like a puzzle fight.
    EX1 is just because of our garbage gear right now, people said the same about haedalyn and the second crafted gear dropped she became a literal joke

    Whether it’s a fight design problem or a healer kit problem it’s a problem that negatively affects the healers, passing it off as a fight design problem doesn’t make it any less of a problem
    (14)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Supersnow845 View Post
    EX1 is just because of our garbage gear right now, people said the same about haedalyn and the second crafted gear dropped she became a literal joke
    So fight become a joke once you outgear the content? That sounds like an everyone's problem, not a healer problem.


    Whether it’s a fight design problem or a healer kit problem it’s a problem that negatively affects the healers, passing it off as a fight design problem doesn’t make it any less of a problem
    But it adds important context to the problem, and open different approach to solve the problem. I personally prefer to have an extensive kit to deal with an elaborated fight, rather than having a smaller kit for more simple fights.
    (0)

  6. #6
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    359
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Raven2014 View Post
    So fight become a joke once you outgear the content? That sounds like an everyone's problem, not a healer problem.
    Healers are far more vulnerable to that problem due to a combination of limits to heal requirements and the trinity inbalance in FF. With greater unique qualities per role (meaning: healers have relatively better heals, tanks relatively better mitigation, and dps jobs relatively higher damage), you are allowed a bigger variaty in itemlevel before roles become obsolete. Trinity balance is one of the issues brought up a lot in the healerstrike thread.
    (6)
    Last edited by aiqa; 07-16-2024 at 02:32 AM.