uwu I pwomise it's no joke, the stwike will continwue, at all cwosts! òwó
uwu I pwomise it's no joke, the stwike will continwue, at all cwosts! òwó
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
Tanks have always been in demand and behind them (depending on the expansion, but less so) have been Healers and it's not just this game that has this issue, I was healing in WOTLK when it had subscription numbers that XIV could only dream of at this point of the MMO market and I vividly remember waiting on tanks to queue up (when they added their own DT) and fill in spots for raids.
I also remember in every expansion in XIV getting fed up of waiting for a tank to join so I switch to my own to bypass it.
You know those achievements that give tanks mounts for doing duties that have been in the game for many, many years? Yeah those are because the game has lacked tanks for ages, and it's not exclusive to this MMO and it has always been followed or in tandem with healers.
As long as there's a significant amount of people playing DPS over tanks and healers, there's always going to be people waiting in queues and the larger the game becomes more people coming in are going to be playing DPS than they will Healer and Tank and that's always been the way it is in XIV.
Look at how large this thread is. I'm not reasonably going to go back and try to recall what page I last posted something on just to see if someone responded (and heck, your response here isn't even from my latest post, but from something I said several days ago). However, I did specifically challenge someone in another thread to prove something they said about me and then stuck around to see what response I received - the result? Yeah, none...
I mean, heck, even here this comment you're making is, again, a reply to a post I made several days ago. I hope you don't seriously expect people to watch every post they made into eternity on the off-chance someone eventually says something in response.
Nice - and very telling - commentary you did here, though. First, insinuate something false about the person (see "fear of getting challenged") and then attack them for it. Second - realize they keep pointing out the failures of the "strike" and actions of its supporters, so try to silence them by pushing them out. Very telling.
Why do I check this thread every so often? Well, since you know my posting history so well, you should know that I've already answered that question! There's a few different parts to it, but I'll leave you with two for now - just because I don't expect to change the minds of posters here (speaking of people burying their heads somewhere) doesn't preclude my interest in the dev team hearing my position in the event they actually afford this place any merit. Second, different people raise different points at different times, and likely haven't read through 700 pages of random commentary to see if there's an answer. For example, the comment I just replied to today (not the one from days ago that you replied to) was someone wondering about the over-abundance of DPS and missing an idea on overall playerbase size vs. role distribution. I gave a logical reply to that and provided someone new to this thread with information. Nothing dastardly going on there...
Out of curiosity...should I end with a challenge? What makes you so attached to my posts that you keep coming back and replying specifically to me, attempting to track my post history, and so on? Why not just use the block feature and be done with it? See how that goes?
Last edited by Striker44; 07-15-2024 at 03:59 AM.
We should make a new game!
Something different from FFXIVHEALERSTRIKE bingo, though. My card's been filled several times over already.
That would be a bad assumption. This thread and the Discord are still going strong. The people who weren't playing healers for randoms are still not playing healers.
Everything is moving along nicely. The only joke is the number of players trying to derail the strike without knowing what it is or why it came about.
Last edited by Kacho_Nacho; 07-15-2024 at 04:21 AM.
I think it is safe to assume it "impossible" for Devs to even read or care for your (or my, for that matter!) posts, don't worryAnd not to mention to even consider the content. There's a Manifesto, which keeps evolving in Discord - I'd expect that's what will be seen and taken into consideration by them (if anything). Who knows, maybe they will use ChatGPT or something similar to provide a summary?
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Yes, a bunch of non-healers whined about not getting pocketed by Cure-spammers and because CBU3 listens to everybody but healer mains, the devs catered to them at the expense of said healer mains. From their actions, it's abundantly clear that all decisions about the healer role are made from the POV of the healed, not the healer. The devs also chose the laziest, least-effort ways to address these non-healer complaints.
AST's card system could have been tweaked to make cards other than Balance more useful. Instead, CBU3 nuked it from orbit and replaced it with an "everyone's a winner!" card system, that has since been replaced twice more, because they refuse to accept that they got it mostly right the first time. Also, anybody who claims pre-ShB AST cards were "not engaging" is lying to you. I'll happily take Balance-fishing if it means I get Royal Road and Time Dilation back. Meaningful interactions between different parts of a healer's kit? In your FF14? It used to be more likely than you think!
Cleric Stance was already reworked in SB, and I don't think many people here are mourning for the old ARR/HW version. So it was, in fact, possible to file off the rough edges of the role without obliterating it.
And while the problem is most prominent in the healing role, the recent changes to Viper, the dumbing-down of SMN and SAM, the homogenization of the tanks, all of it points to the same conclusion: CBU3 is deathly allergic to job difficulty and skill expression. No Viper mains were demanding that their brand-new, just-released job needed to be dumbed down. No SAMs were whining about how it was oh-so-hard to use Kaiten. And while SMNs were annoyed that their rotation was very punishing of death, they weren't asking it to be turned into Fisher-Price My First Caster.
"Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre
The failure point can be avoided while designing healing as an interesting role but SE is going about it in the wrong way.
Give healing potions their own cooldown separate from stat potions.
Give parties a way to resurrect healers in group content. Healers would retain the ability to resurrect any party member. Just as Dynamis is the explanation for LBs, it can be the explanation for being able to rez a healer when tanks and DPS shouldn't have that ability.
Then when the healer goes down, the healer can be brought back up right away. DPS would have their healing potion on hand to sustain them until the healer is able to resume healing. Tank mitigation continues to be their form of sustain.
If the party can get the healer up, tank and DPS don't need any powerful tools for self healing. Tanks would naturally retain their mitigation abilities. DPS would retain other utility to buff party damage or debuff the boss but would not infringe on the healer role beyond the very minor self-healing of Second Wind and Bloodbath.
The healer role can be made interesting without putting undue pressure on a party as the only guaranteed failure point in the event of death.
that would be a workable idea. but I doubt SE would go for that. I wouldnt mind being pleasantly surprised though. A button that pops up that means 'hey, your healer's dead, ressurect?' would be easy enough to use, just like LB is now. having tanks be able to solo bosses now should be a glaring indication of a problem, if SE chose to see it as one. especially from over 50% health
#FFXIVHEALERSTRIKE
I think giving everyone "Aid" action that doesn't neccesarilly even need bind, just click on "dead" body next to them to help them for 10s and it brings them back at 1% hp and mp.
Resurrection and adjacents would still be bit better since they can be casted from range and return with bit more hp/mp (which can be tweaked).
Takes of the pressure of scraping party back up from Healers and gives wider options to develope battle content.
Then again if it doesn't get interrupted, Tanks will pick people up while face tanking everything. Might not be too bad for casual content but probably needs adjustment.
It's always important to balance this by having healers do it better.
If SMN couldn't swiftcast Res and RDM couldn't swiftcast and dualcast raise or they both had like a minute or 2 minute CD it would be balanced because healers would objectively be better at Ressing and therefore have that in mind for comps. Exactly the same for healing, if DPS and Tanks group healing forced them to lose damage and it being slow then the same priority would happen.
When it comes to managing the partys hp the healer should be the only one where there's zero sacrifices for doing it and they should always be the best at it.
If phoenix downs were introduced for all jobs then every job that uses it would have to cast it and have it waste a few gcds.
This doesn't apply to personal mitigation and tanks mitigating groups in the form of buffs, only in healer focused utility.
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