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  1. #7001
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DaveFishnomer View Post
    Yes but as you said it's the same and even longer for tanks, and there is no "Tank strike" is there? as far as my memory serves solo dps queue was always insane, I used to play other games in the background for 30m + until a dungeon popped, granted, I did not level a lot of dps over the years, but that is my experience with it at least.
    never fear, if there are not enough tanks for things, I am sure that SE will do their best to remove the stress and difficulty of being a tank, and they will get the same loving attention that healers received.
    (12)
    #FFXIVHEALERSTRIKE

  2. #7002
    Player
    DaveFishnomer's Avatar
    Join Date
    Jul 2024
    Posts
    116
    Character
    Dave Fishnomer
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kes13a View Post
    never fear, if there are not enough tanks for things, I am sure that SE will do their best to remove the stress and difficulty of being a tank, and they will get the same loving attention that healers received.
    What stress? I main a drk, have been for years, tanks are just getting worse year by year(unless you play war), I feel like a glorified dps a lot of the time, even in extremes and raids you might have one "different" thing you need to do, but I'm just a weaker dps overall.
    I think people dont play a lot of tanks because it's just a weaker dps, might as well play a dps(?), also, they dont release new interesting tanks and healers. they released two new dps's, so ya, a lot of people play the new dps's, every group I join today has at least one viper and one picto, it's gonna be like that for a few months.

    If they released a new healer you would see it more, like they did with sage.

    Quote Originally Posted by Connor View Post
    I mean, you can consult any one of the many, many, many threads about the many issues tanks currently have with current content design. There’s no ‘official’ thread on it, but there essentially is a ‘tank strike’, people just haven’t been as direct with it as they have for healers

    I’m not sure what relevance the dps queues of other games has to this topic. FFXIV has an enormous playerbase and more than enough players that there’s no logical reason we should be waiting so long for healers or tanks, unless there’s fundamental issues with both those roles putting people off ever playing then
    Well, Ya I guess you are right, I play the role because I like it thematicly but I am mostly a dps that dies a bit slower, no real mechanic of being a tank, it happens sometimes in highend content, but even there, here is a tank buster, or, grab that tether then tank buster, or, here are 5 tank busters in a row, switch with the OT a couple of times.
    (1)
    Last edited by DaveFishnomer; 07-14-2024 at 10:55 PM.

  3. #7003
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kes13a View Post
    never fear, if there are not enough tanks for things, I am sure that SE will do their best to remove the stress and difficulty of being a tank, and they will get the same loving attention that healers received.
    Playing tanks is too hard and too stressful for me.

    I really want to play as tanks to fulfill my fantacy I have on my WoL. Unfortunately, I feel the responsibilty in playing tanks is gatekeeping me

    Hopefully one day SE will give passive 500 potency aoe regen aura on tank stance, so tank role will be more accessible for people like me. While they're on it, please make tank rotation easier. I have trouble managing aggro due to the complexity in their current kit. Maybe make Fellcleave consume no Beast gauge, remove Upheaval, or something like that.
    (13)
    Last edited by Aword3213; 07-14-2024 at 11:00 PM.

  4. #7004
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by DaveFishnomer View Post

    Well, Ya I guess you are right, I play the role because I like it thematicly but I am mostly a dps that dies a bit slower, no real mechanic of being a tank, it happens sometimes in highend content, but even there, here is a tank buster, or, grab that tether then tank buster, or, here are 5 tank busters in a row, switch with the OT a couple of times.
    I don’t play tank very much myself (best I have is PLD at 90) but from what I’ve read I think a lot of tanks feel the same way. In a way it’s very similar to the issues people have with healers about diminished role responsibility, roles not living up to ‘the playstyle/identity they’re supposed to portray’ by just being dps with more defense, homogenisation and simplified/reduced mechanics requiring less and less active input for the tank (i.e mobs all auto-reposition).

    People are more vocal about the healer ‘strike’, but I definitely feel like there’s an unspoken one going on with tanks for the same reasons.
    (3)

  5. #7005
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    484
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Aword3213 View Post
    Playing tanks is too hard and too stressful for me.

    I really want to play as tanks to fulfill my fantacy I have on my WoL. Unfortunately, I feel the responsibilty in playing tanks is gatekeeping me

    Hopefully one day SE will give passive 500 potency aoe regen aura on tank stance, so tank role will be more accessible for people like me. While they're on it, please make tank rotation easier. I have trouble managing aggro due to the complexity in their current kit. Maybe make Fellcleave consume no Beast gauge, remove Upheaval, or something like that.
    Yes, the tanks feel way to much like a dps with their complicated rotation. It's hard to focus on the TANK aspect of the role. A simpler rotation would really improve how approachable the role is amd make it more about what the role should be focusing on.
    (4)

  6. #7006
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,137
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Connor View Post
    I mean, you can consult any one of the many, many, many threads about the many issues tanks currently have with current content design. There’s no ‘official’ thread on it, but there essentially is a ‘tank strike’, people just haven’t been as direct with it as they have for healers

    I’m not sure what relevance the dps queues of other games has to this topic. FFXIV has an enormous playerbase and more than enough players that there’s no logical reason we should be waiting so long for healers or tanks, unless there’s fundamental issues with both those roles putting people off ever playing then
    The size of the playerbase itself isn't as relevant for queue times - it's all the distribution of those players among the roles. The population could double, but if in the process the pure number of people playing each role also doubles, then queue times will be completely unaffected. For DT, the simplest reason is that both of the new classes that were released are DPS classes, so you have a ton more people playing those, which imbalances the roles. Someone dug up a post earlier in this thread from the SB era (the last time both new classes were DPS) showing how even several months into that xpac, DPS queues were excessive compared to the norm (and there were no tank or healer "strikes" happening then).
    (0)

  7. #7007
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Striker44 View Post
    I think something that might help with your perspective on me is my intentions, though. I'm not generally expecting to change people's minds here. I'm pretty confident I know the kind of echo chamber that's been set up and the type of people that push it.
    So what makes you so attached to this thread that you keep coming back?

    You stated that you don't expect to change people's mind, and I find you often avoid responding to on-point counter arguments by burying your head in the sands, for fear of getting challenged I assume.

    You've said your peice. You can move on now. You're not trying to have a conversation. Why keep coming back? I guess you're going to ignore the next few response directed at you, aren't you?
    (17)

  8. #7008
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Wildheaven182 View Post
    I would say a warrior soloing a boss and forcing everyone else to sit there for ten minutes is also a violation. Healer not functionally fulfilling its role causes this.
    Being tank doesn't mean you get to be invincible. ...forever. Maybe 8 seconds sometimes but you get the point.
    There was good comment in reddit about this issue:

    If you don't want healers to be a failing point for the party, then what DO you want to be the failing point? This is the question the devs have not answered in earnest.

    If you don't want the healer to be the failure point, then tanks and DPS need to have enough sustain (provided they are performing mechanics correctly) to not die without the healer. That means unavoidable damage must be minimized - which trivializes the healer's role, and leads to the current complaint of "My DPS rotation is too simple/boring,* because if the DPS and Tanks have their own sustain then what else is the healer to do? DPS. And at that point, why bother enforcing a Healer in 4-man duties?

    By trying to work around the ideology of "healer is not the party failure point," you trivialize and effectively remove the role of healer. If, then, for argument's sake we say "ok, since the healer isn't allowed to be a failure point and another DPS can help us clear faster, we don't even use healer," you need to have a failure point in mind and in place. And it needs to be non-trivial to avoid.
    (7)

  9. #7009
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Somnolence View Post
    There was good comment in reddit about this issue:
    the problem is thats exactly where it runs headlong into SE's obsession with lessening "stress" and "responsibility" by making it so a turnip with fingers can access healing. if there is a failure point.. according to SE, it must be removed, because apparently the "majoriteh" cant handle learning something.
    (6)
    #FFXIVHEALERSTRIKE

  10. #7010
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    611
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    Im assuming the healer strike went no where if anything it came out as a joke. OwO
    (0)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

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