Quote Originally Posted by Bobby66 View Post
The thing about the healer strike that confuses me, didn't healers have more DPS buttons to press back in the day like sch or had more things to engage with such as cleric stance and astro cards? Wasn't healing not as easy for the masses due to cleric stance, and tanks using dps accessories and tanking in dps stance so aggro was more of a group effort.

Overall the game had more engagement back in the day but didn't people complain?
I can't remember hearing any complaints about damage actions save for Holy taking a whopping 2 seconds for its stun to actually go off. That is, until Stormblood, when the first (comparatively small) wave of pruning came through. I can remember significant hype for the added damage actions in Heavensward, however.

As for Cleric Stance, it was bad as implemented. It was designed as a lock-in instead of an actual cooldown, frequently double-cast itself due to latency when attempting to cancel it, and offered only 1 GCD's more commitment than just... not having it at all.

But "clunky due to struggling with terrible netcode amid other oddities" does not make a "we want fewer DPS actions / less downtime engagement". Just like "we'd really like the arbitrary roundtrip ping cost to uptime and ability to double-press a mudra in combat removed so that anyone and everyone can actually weave these skills as intended, instead of only players playing on fiber from within Japan" does not make a "We want the majority of NIN's oGCD button-presses removed," nor "We want at least occasional reason for X job to be taken over the generally dominant job in its role" make a "We want homogeneity." At this point, the devs' job reworks have often required need a Wikipedia game's worth of efforts just to arrive at relevance to the details of players' complaints.