Quote Originally Posted by Supersnow845 View Post
Tanks didn’t just move away from their primary role and became blue DPS, they overtook the healer role from the healers. The average casuals favourite joke to post on mainsub is “hahahaha WAR go burrrrrrr unga Bunga” people are actually playing tanks at this point because it allows them to be a healer for themself. That is 100% cannibalising another role.

If they were so confident that dropping actual agro mechanics and just making them blue DPS with some defensives why did they also need to cannibalise healers to make people want to play them

I want more complex DPS on healer but it isn’t the totality of the problem simply because just making tanks Blue DPS wasn’t the totality of of the fix for them either, they actually had to encroach on healers to make them popular
Again, you're badly exagerating the proportions. Tanks can't provide the same amount of healing healers can.
The problem is that there's no need for so much healing because SQEX doesn't want to stress healers in dungeon, so it results in Tank healing being sufficient to heal casual content.

And if you take content that requires higher HPS, that's survivorship bias, 99.9% of the players have 2 healers in their composition. Solo heal/No healer is a challenge for an extreme, very talented minority that absolutely doesn't define the majority.
Such group even pick one or multiple paladin because they have access to Clemency, a GCD that exist since Heavensward and was never a problem.

Mind you that tank popularity rose in Shadowbringer, not Endwalker. Tank sustain wasn't as big back then, they simply removed the reduced damage from tank stance.
So Tank sustain is completely out of the equation in tank popularity.