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  1. #1
    Player
    ZUZ's Avatar
    Join Date
    Oct 2023
    Location
    Tuliyollal
    Posts
    25
    Character
    Lalazusa Lalasakura
    World
    Jenova
    Main Class
    Warrior Lv 100
    Side note its not to "add to my argument". It's to improve the readability of the text for my sake and others


    It's just as easy to keep up 3 DPS with a red mage as it is to keep up 3 healer with... any other role.

    I agree that them being scared of relying on the healer is a problem but there are more interesting ways of making the healer role more integral to party composition in casual content. Even if they do not up the damage they can still add debuffs and mechanics that rely on the healer.

    If you are taking shake it off and divine veil at face value, sure they have cure potency, but nobody is using those skills to heal the party. They use those skills to mitigate damage. Are you seriously expecting a tank to heal the party to max health? To even heal them efficiently at all?

    Removing the self-sustain just isn't a solution when its an appeal to the tank class and very much needed in high-end content.

    The healer role isn't even badly designed. The content you are doing has no need for a healer. There is no tank who is reviving the party, healing the party in a meaningful way, or even removing dangerous debuffs. No tanks are not doing your role for you. Dungeons specifically, have no reason to adhere to a strict 1 tank, 1 healer, 2 dps party compostion.
    (1)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,578
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ZUZ View Post
    Side note its not to "add to my argument". It's to improve the readability of the text for my sake and others


    It's just as easy to keep up 3 DPS with a red mage as it is to keep up 3 healer with... any other role.

    I agree that them being scared of relying on the healer is a problem but there are more interesting ways of making the healer role more integral to party composition in casual content. Even if they do not up the damage they can still add debuffs and mechanics that rely on the healer.

    If you are taking shake it off and divine veil at face value, sure they have cure potency, but nobody is using those skills to heal the party. They use those skills to mitigate damage. Are you seriously expecting a tank to heal the party to max health? To even heal them efficiently at all?

    Removing the self-sustain just isn't a solution when its an appeal to the tank class and very much needed in high-end content.

    The healer role isn't even badly designed. The content you are doing has no need for a healer. There is no tank who is reviving the party, healing the party in a meaningful way, or even removing dangerous debuffs. No tanks are not doing your role for you. Dungeons specifically, have no reason to adhere to a strict 1 tank, 1 healer, 2 dps party compostion.
    You are talking out of both sides of your mouth here

    A tank can’t heal because there is only limited potency on their heals (never mind their shareable mits) but then also the game doesn’t put out enough damage. With the same put out the tanks 100% can keep the party up and unlike RDM who loses half their damage to vercure the party the tanks lose absolutely nothing to do this

    The tanks are better single target healers than the healers because their heals have zero downsides and have excessively high potency

    Tank sustain isn’t even needed in savage, the enemies simply do not hit the tank hard enough or frequent enough to need the amount of self healing they have, they need the mitigation but not the healing

    This plays into your “just add debuffs and buffs that work with the healer”. I DONT WANT TO BE A BUFF BOT SO YOU CAN HEAL I want to actually be the role I signed up for as a healer. Do you see how incredibly selfish it is to say “no I like being a better healer than you as a tank you can do something else instead of healing” that’s just such a flawed concept especially when paired with the fact that healers kits are 90% healing. Why is the tank a better healer than I when 90% of my kit is healing

    You don’t seem to see that “functionally useful healing” and “raw healing potential” are two totally different things, SIO is incredibly overpowered because it’s up almost as often as casual content actually puts out damage and it’s potency exceeds healer heals and it has zero downside. Even if the damage is a little more frequent just pop nascent flash on someone else and boom they are back to full. Healers shouldn’t be reduced to rezz bots and esuna bots because the tank wants to be a healer as well

    Let’s also not forget when the healer does go down the immortal tank just ignores them anyway, no “oh the healer is dead the DPS will go soon I should wipe” it’s “well guess it’s solo time”

    Tanks should be focusing on protecting the healer, not doing the healers job for them
    (1)
    Last edited by Supersnow845; 07-12-2024 at 08:11 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess