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  1. #11
    Player
    Kozmakis's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    44
    Character
    Pencho Gipsa
    World
    Twintania
    Main Class
    Sage Lv 100
    Quote Originally Posted by GinzoKazama View Post
    I like the idea that gives players opportunities to, in essence, carry a team in certain situations.
    I agree, but healers should be considered players too, you know

    If a DPS dies in a dungeon, for example they don't know the mechanics or they just stand in them to maximise their damage, there's the expectation that they will be instantly resurrected by the healer, continue playing and having fun. If the healer dies, however, even in the beginning of a boss fight - they are expected to stay dead and wait for the Warrior and the DPS to finish the boss on their own.. I know that DPS players do a lot of waiting and idling while queueing, but is that a reason to punish healers?

    Jokes aside, resurrections don't make you feel special or that you are carrying your team to victory, since they have no cooldown. If they had a long cooldown (4-5 minutes), it'd make them more important and rewarding, as you'd have to plan who and when to res... like LB3! It would feel like "playing God" when you res, and not a chore that you have to do when party members die.
    (5)
    Last edited by Kozmakis; 07-12-2024 at 10:51 AM.